Integrate Tasks Into the UI

finegamingconnoisseur

Well-known member
May 29, 2020
1,170
1,555
113
www.youtube.com
Tasks taking up slots in our inventory is incredibly archaic and impractical, please integrate it into either the Journal or the on-screen UI which makes far more sense.

It is painfully absurd that doing four tasks means losing four slots in our inventory, where it would be better served by holding other items such as precious loot.

On the topic of tasks, please get rid of loss of quick execution rewards upon death. I'm not sure who came up with this idea in the first place, but it is not very fun in my opinion.

Thank you for reading.
 

Marchioro

Member
Mar 25, 2024
47
48
18
I can undertand that penalty on death is not fun... But I don't believe it is a good idea to remove it rn. They did it because people used to build houses with priests in camps. After finishing a task, naked, they just need to press suicede button, go to a city, get another task, press priest, revive, go naked with weapon and repeat the process.

This is not good, the old version only served to facilitate the "gatekeeping" of camps, usualy Risars, especially when we talk about legacy houses... To remove the penalty, they need to review this problem, especially the time to resurrect after death (20 seconds), which makes combat extremely discouraging against someone who is able to return as many times as necessary to the battle every 20 seconds, because he has a priest besides the camp...
 
Last edited:

Xunila

Well-known member
May 28, 2020
761
860
93
Germany
And, StarVault, please add the "auto completing" feature to the parcel tasks. This old task system is annoying compared to the new, because the players have to switch to the second tab of the NPC and select the parcel in the inventory to complete the task.