Finished Int Chart:
Finished Psy Chart:
I haven't tested mana regen from psyche and int and won't until the int changes that are coming soon. But in the current system now that I understand how it works it's easy to game.
Psyche is a relatively flat line with damage going down fairly evenly the more points I put in. Int caps out at around 45-50 and offers no further damage bonus until 100 (I'd test that more thoroughly if it wasn't getting changed soon).
This means INT is only useful 1-50 unless you will be pumping it significantly beyond 100.
For instance my Sheevra build I ran before these charts had 101 Int. I now know I was spending 61 points to get practically nothing in that build. If I remade it, I'd move 61-66 points over to Psyche to get the same mana total while making the character significantly stronger. Sheevra is actually perhaps the MOST negatively impacted by this because while they can theoretically get their Int to 120 something you're obese by that point. And the whole point of a Sheevra is that it's both fast and high INT.
A Sheevra fatmage is objectively worse than Heurgar in nearly every single way. Once you make it obese the race is trash.
I'd argue a similar thing for Sidoians. They are a very high int and high str cap race. This would seem to set them up for some hybrid builds but upon learning you need greatly over 100 int, their int cap seems useless for anything but a fatmage, completely throwing out some interesting mounted hybrid builds I wanted to try. Better off with a full Tindremene for those builds once you learn every point beyond 50 is wasted on non-fat mages.
Hopefully the way they recurve it breaths some life back into 100 INT Sheevra dex mages and Sidioan hybrids as well as other builds that come close to 100 without greatly exceeding it.