So everyone who has played Mortal Online knows how Intelligence scaling worked. At 60 INT you do the same damage/healing as a full mage that had 90ish INT. Once you hit I think 110+ you start to see noticeable increases. Here is a graph of someone who tried to test INT scaling without understanding how it currently works....Looking at this, you can see how a new player can be confused and feel like Intelligence as a stat is broken and pointless. There was no change at all from 50 to 80 INT whatsoever. So the fix for this is rather simple according to Evelyn and I tend to agree. All you have to do is split the damage difference from 60 to 130+ and either add thresholds or give it a curve.
Here is a very rough example because I don't want to do math right now.
Lets say at 60 INT Thunderlash does 30 damage. And at 130 INT Thunderlash does 70 damage.
Example:
25 INT - 10 damage
50 INT - 25 damage
60 INT - 30 damage
70 INT - 35 damage
80 INT - 40 damage
90 INT - 45 damage
100 INT- 50 damage
110 INT- 55 damage
120 INT- 60 damage
130 INT- 70 damage
You could also do the curve system where numbers change point for point, but I think a threshold would probably be easier to do. Anyway, this would allow a bit more variety in builds and give pure mages a bit of an advantage in the magic schools over hybrids, which is how it should be. I also want to stress that I don't think simply lowering base damage of spells and making Intelligence scale better would be a good way to do it, as it would kill hybrid and paladin builds.
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