Increase the skill gain rate on all skills:

Emdash

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Sep 22, 2021
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I'm sorry, doods, but it's too much. haha. There's no reason the game should be as spammy as it is. I have been on and off leveling my wep crafter in haven and I'm past expert. I have not maxed axe head, I have not maxed pole sword (or axe obv, haven), my spear is 85~, dagger not max. No lances, no blunts other than what was required to unlock axe. I saw all of the Risar weps/handles and I can only hope we do not have to level each one individually cuz SHITTTTT.

This goes for other things, too, breathing tech, landing tech, heavy armor, MA, etc etc etc. There is no reason it takes so much spamming to level these skills. Books read long (like 70+ hours, too.) A lot of the people who are like AUGH WIPE, who aren't sitting on a keep or exploited mats, are probably fearing having to go thru the grind again. Explain why skills take so long to level? The game is about gathering mats in a pvp environment. That's where the grind comes in. There is no need for epic grind on skills, too. It's not helping anything. It's not making end game any sweeter. 100x was too much OK, but 10x? That would probably be about right.
 

Twistedendz

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Jan 26, 2022
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im maxed everything no more points 3 days of playing . this aint Call of duty it's a mmo and it should take 5 times longer then it is now.
 

Emdash

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Sep 22, 2021
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im maxed everything no more points 3 days of playing . this aint Call of duty it's a mmo and it should take 5 times longer then it is now.

but why? I'm not saying it can't be done. I'm saying what is the purpose of it? What is the purpose of having under-leveled skills in Mortal? lol. It's not like other games where you get stronger as you level up and compete, you level up THEN you compete which is where you get stronger. It's a 'skill based game' and it's full loot. You are playing survival of the fittest out there. It offers nothing to make people sit in town to level up for 3 days.
 

Kiki

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Dec 2, 2021
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there are people who just want to have their relevant skills maxed out and there are people who like the constant progression and character building it brings.

the first kind of people will sit in city and macro-spam their skills. It takes them 2 days to be done with it and i feel like thats okay.
 

Emdash

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Sep 22, 2021
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there are people who just want to have their relevant skills maxed out and there are people who like the constant progression and character building it brings.

the first kind of people will sit in city and macro-spam their skills. It takes them 2 days to be done with it and i feel like thats okay.

that's cool that you feel that way. What if I don't. Can you present some sort of argument as to why that is helpful to the game? There isn't really constant progression if people are macro spamming their skills. It's like 6 swords into your box... GREAT BLADE RAISED to 58. And you're like YEAHHHH. Obviously, people want to have 100, and it shouldn't just be auto 100, but why does it need to be so hard? Why can't it be more of a token effort, get the book, have some mats, level up.
 

Twistedendz

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Jan 26, 2022
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all i can say is it's not a grind how it is now compared to every other mmo by far this is the fastest .
but i see what your saying
 

Kiki

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Dec 2, 2021
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that's cool that you feel that way. What if I don't. Can you present some sort of argument as to why that is helpful to the game? There isn't really constant progression if people are macro spamming their skills. It's like 6 swords into your box... GREAT BLADE RAISED to 58. And you're like YEAHHHH. Obviously, people want to have 100, and it shouldn't just be auto 100, but why does it need to be so hard? Why can't it be more of a token effort, get the book, have some mats, level up.

this is a game where you want to be for example a specialized blade-crafter. You want to craft blades better then other people craft blades, so you put more time and effort in crafting blades. When you finally are a master-blade-crafter, it feels rewarding and people want to buy from you instead of every other
 

Emdash

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Sep 22, 2021
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this is a game where you want to be for example a specialized blade-crafter. You want to craft blades better then other people craft blades, so you put more time and effort in crafting blades. When you finally are a master-blade-crafter, it feels rewarding and people want to buy from you instead of every other

yeah but it doesn't work like that, or if it does, you get like 2 or 3 hours of being that person. heh. Max like a day?

Edit: the actual master blade crafter is having the mats, making the right blade that people want, and having the right price. I've sold a lot of weps, food, mounts... that's what separates people in the market. People selling 'good' level weps that are not for GY farming are just gonna get looked over.

Like I know dudes who had 100 cron but never had any cron... gg.

@oykd yea I'm not too mad at foot skills tbh. Cuz you can level them by playing, but sitting at the crafting benches for hours is a bit crazy (between lugging back stacks of mats.)
 

Kiki

New member
Dec 2, 2021
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yeah but it doesn't work like that, or if it does, you get like 2 or 3 hours of being that person. heh. Max like a day?

Edit: the actual master blade crafter is having the mats, making the right blade that people want, and having the right price. I've sold a lot of weps, food, mounts... that's what separates people in the market. People selling 'good' level weps that are not for GY farming are just gonna get looked over.

@oykd yea I'm not too mad at foot skills tbh. Cuz you can level them by playing, but sitting at the crafting benches for hours is a bit crazy (between lugging back stacks of mats.)

you have got a point there. Id say big part of this game is still the immersion and illusion of you really becoming the craftsman you want to be - and that takes time.
 

Zandragal

Member
Jan 24, 2022
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im maxed everything no more points 3 days of playing . this aint Call of duty it's a mmo and it should take 5 times longer then it is now.

This tbh. If we want to discuss changing the skill rates, let's change them to be LONGER. Getting max skills in 3 days isn't much of a progression curve for an MMO.
 

Albanjo Dravae

Well-known member
Dec 20, 2021
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I'm sorry, doods, but it's too much. haha. There's no reason the game should be as spammy as it is. I have been on and off leveling my wep crafter in haven and I'm past expert. I have not maxed axe head, I have not maxed pole sword (or axe obv, haven), my spear is 85~, dagger not max. No lances, no blunts other than what was required to unlock axe. I saw all of the Risar weps/handles and I can only hope we do not have to level each one individually cuz SHITTTTT.

This goes for other things, too, breathing tech, landing tech, heavy armor, MA, etc etc etc. There is no reason it takes so much spamming to level these skills. Books read long (like 70+ hours, too.) A lot of the people who are like AUGH WIPE, who aren't sitting on a keep or exploited mats, are probably fearing having to go thru the grind again. Explain why skills take so long to level? The game is about gathering mats in a pvp environment. That's where the grind comes in. There is no need for epic grind on skills, too. It's not helping anything. It's not making end game any sweeter. 100x was too much OK, but 10x? That would probably be about right.
Wasn't You saying not lont ago people need long term progression? I may be wrong, but You are right skills gain kinda suck and the worst are clades, specially when SV is so clueless that they put crafting/pve clades on the same tree than combat clades, people shouldnt have to choose between being good in crafting or combat.
 
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Bogler

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Jul 6, 2020
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Long progression will keep a barrier for players looking to remake characters every day after going on killing sprees. It is already ridiculous how fast leveling is. I had a maxed out character with magic, anatomy, movement skills, and weapon/aggressive stance within the first day of release. If you make it any faster you might aswell give a button that lets you max any skill you want.
 
Jan 28, 2022
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Indeed, this is way too easy right now. No real achievement of getting a skill to 100. Everyone will be the same, maxed on basically everything. Crafting skills can easily leveled to 100, then just fill some bank/chest with bows for example then roll some other crafting skill and make more stuff you need. Kinda kills the need for specialized crafters. Atleast Bowyery and related skills could easily be maxed in a day or two. And if you team up with a friend chopping wood, you can do it in a matter of a few hours propably.
 

Albanjo Dravae

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Dec 20, 2021
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Long progression will keep a barrier for players looking to remake characters every day after going on killing sprees. It is already ridiculous how fast leveling is. I had a maxed out character with magic, anatomy, movement skills, and weapon/aggressive stance within the first day of release. If you make it any faster you might aswell give a button that lets you max any skill you want.
You could think the game times in terms of nolifers that can max build a Char in a day, even tho u most likely Will still be misising certain skills that require more time or you could think the game in terms of people that don't pull allday gaming, best is to think something in between, an X amount of hours a player that plays a little time per day can complete the build in a few days. The more equality and fairness will come with reduced training times but i dont think the ideal is x100 but definitely something about 20-50x
Long term shit is a barrier between nolifers and casuals, the basic skill training shouldn't be longterm, the longterm progression is wealth.
People should be able to reroll and progress faster when the counterpart is having múltiple accounts, rerolling to bypass the law system is not a thing, and those who do that are idiots cuz it's faster to make a house and be perma neg standing or just farm standing without losing progression. And good luck farming 10+ cladepoints everytime u reroll, and if You don't u gimped as fuck.

Indeed, this is way too easy right now. No real achievement of getting a skill to 100. Everyone will be the same, maxed on basically everything. Crafting skills can easily leveled to 100, then just fill some bank/chest with bows for example then roll some other crafting skill and make more stuff you need. Kinda kills the need for specialized crafters. Atleast Bowyery and related skills could easily be maxed in a day or two. And if you team up with a friend chopping wood, you can do it in a matter of a few hours propably.

Lol crafting is not "easy" is time consuming, if You wanna get maxed we talking about stacks of shit. Swords maxed took me about 30+ stacks of bone tissue and several stacks of leather. For a solo it's a lot but for a group is definitely easy.
And lets be honest crafting leveling progression is a timesink mechanic, cuz it's not challenging nor it requires some other activities besides repeating the same over and over, droping loot and doing it again, killing pigs for leather and walkers for bone tissue.
I rather see all that tedious shit thats called "progression" to be faster and people doing combat or more complex activities in the world instead of repeating the same shit over and over.
 

Emdash

Well-known member
Sep 22, 2021
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Wasn't You saying not lont ago people need long term progression? I may be wrong, but You are right skills gain kinda suck and the worst are clades, specially when SV is so clueless that they put crafting/pve clades on the same tree than combat clades, people shouldnt have to choose between being good in crafting or combat.

nah, actually it likely wasn't me. I mean, I post a lot and maybe in a different context, but I can't imagine a context in which I said that haha.

To anyone who HAS NOT LEVELED A WEAPON CRAFTER, I say you do not understand. Stacks upon stacks of bone tissue, leather/cotton whatever. Yes, you can do it in a day, but what you're doing isn't like... gathering all the necessary mats to refine steel and making steel, you're sitting at the bank with bone tissue and the cheapest wrap you can find and spamming. That's not cool.

The one post I did make re: this subject, is someone was suggesting that skills raise faster with higher tier mats (imo still wouldn't be worth it), but I interpreted it as saying skills don't raise mat level fast enough, and I replied that it's actually quite reliable to level things by extraction/refining. Mining/botany/those skills are kind of bonkers to level, but you can read the book in a few hours to give you a good head start.

Imagine if you couldn't use bone tissue to craft. I mean, who is really crafting using bone tissue... aspiring MASTER WEAPONSMITHS? Yet, that's what the most optimal way is. You can even make bone tissue bows lol. It's a time sink. I am cool with how foot skills level because you level them by playing. I've almost leveled all of my foot skills by going back and forth to the GY to get bone tissue to craft weapons. I don't have the advanced books cuz my wep crafter is in haven, but THINK ABOUT THAT. haha.