Good point. Even dying CAPES, banners, armor would help ALOT. I am not a MO vet. Will we get capes, etc dying with guild emblems???
Basically MO1 had 10 different piece of armor... and MO2 have 5 if im not mistaken. There was also a bunch of different texture depending on the material you crafted your armor. So the chance people look exactly the same was very low. There was also more armor recipe.
For the capes there was the Basic one, they were base on "Race" that live in the nave. like "Veela" cape or "Thursar" Cape. You needed to sub 10 month to get 10 veteran point for 1 cape... or buy it from another player for around 200-800gold depending the Gold value. They released some Guild cape later on which ad a little contest on the Forum if i remember. Some pretty good looking cape customized by the community. They ended by added some Cape you would get in "Season Quest".
The banners was pretty shitty im not gonna lie, because it was pretty sketchy to wear it into a team fight(More easy to get identify and Focus @Callout).
But we had some great moment... at least in my guild... all wearing stupid dye Pink Banners roaming around for PvP. It was still an option we had which is cool.
Eventually it will get in the game. Im just a bit scared of the speed of the development tho. If they cant copy/past most of MO1 i dont know how they gonna add all these feature. For now they have a path of development to follow if they want release the game on date. The feature they are working on right now is basically to make a POINT to the game. Most of the problem of videogame these days is they dont have any point really...Fun game until its not fun anymore it become pointless. That why all the basic core feature + TC is important to have at release so people will stay(at least a certain % of the guilds).
So yeah... they cant really work on random things because they are short on time, and they are probably short on time because of money.
Releasing = money , Money that can be reinvest into the platform or smoked bacon.