This will always be niche, but you can still grab more players by keeping but streamlining mechanics. I can tell you right now I know people who would look at the crafting, numbers, all the manual tasks and blow this game off where they would like it with making lives easy.
1: Gathering, Crafting , consumption numbers/use.
Why does it take 433 iron, 100 wood to make a sword? Maybe make it 2 wood, 6 iron for a 2h-sword. , 1 wood, 3 wood for a normal sword... just a example...
Why do you mine 67, 33, 48, 3 granium? What not just make it '1' and lower speed as the node runs down.
Why if you are thirsty you consume 47 units of water. Maybe make it like 3.
My point is you can keep the complicated number, but display them simple. Most people don't want to come home from work and build spread sheets for a game.
I am not suggesting increasing or decreasing speed. But normalizing the values to something easier and FUN...
2: Allow full equipment setups that maybe tabbed and crafted, maybe you can put a work order in the bank. But you must have the skills to craft all items, or another player could fulfill it even and thrown into a bag.
Even without grinding mats, it takes time to make all the armor, potions, food, weapons. Timing for all items would take just as long as crafting them individually and maybe a small fee and maybe even a delivery wait.
4: NPC AI, so far very basic... Dark Fall from 2008 had better mob AI with spells, not getting stuck. Is this just a early implementation? Or can we get better AI and MORE AI... We need this world populated with mobs of many types, magic abelites etc.... Lots of people not even PVP oriented would play for amazing PVE content.
NPC AI noiese, they make no noises but dying or being hit. Why cant you hear talking, howls, monster noises... add some ambience....
NPC Bosses / Specials would be nice...
5: Risar dungeon and areas... nice graphics, but NO atmospheric noises... where is the wind noise in tunnels? torch noise? Water drips?
Lack of attention to detail in many of the environments sound wise except outside - but they do look pretty! Polish, details, add to experience.
6: More Banks in town or in areas, cuzz right now if you are in a battle and you get locked down by a zerg, you cant even arm yourself.
7: This is 2021 - Add grouping GUI and let you see health/stanima of your group and maybe estimated distance. It would be MUCH better for players PVEing not in voice chat. It would be MUCH better for people in COMMS not having to tell everyone there stamina, health all the time. I'm thinking up to 10 people in a group.
Maybe even add a PARTY, which allows up to 5 groups or something.
8: Auction House, not sure if it's happening or not, but it needs too.
Hope these suggestions help. This game has a lot of great things going for it. But right now I don't seeing it holding more players then DF, or MO1 long term.
1: Gathering, Crafting , consumption numbers/use.
Why does it take 433 iron, 100 wood to make a sword? Maybe make it 2 wood, 6 iron for a 2h-sword. , 1 wood, 3 wood for a normal sword... just a example...
Why do you mine 67, 33, 48, 3 granium? What not just make it '1' and lower speed as the node runs down.
Why if you are thirsty you consume 47 units of water. Maybe make it like 3.
My point is you can keep the complicated number, but display them simple. Most people don't want to come home from work and build spread sheets for a game.
I am not suggesting increasing or decreasing speed. But normalizing the values to something easier and FUN...
2: Allow full equipment setups that maybe tabbed and crafted, maybe you can put a work order in the bank. But you must have the skills to craft all items, or another player could fulfill it even and thrown into a bag.
Even without grinding mats, it takes time to make all the armor, potions, food, weapons. Timing for all items would take just as long as crafting them individually and maybe a small fee and maybe even a delivery wait.
4: NPC AI, so far very basic... Dark Fall from 2008 had better mob AI with spells, not getting stuck. Is this just a early implementation? Or can we get better AI and MORE AI... We need this world populated with mobs of many types, magic abelites etc.... Lots of people not even PVP oriented would play for amazing PVE content.
NPC AI noiese, they make no noises but dying or being hit. Why cant you hear talking, howls, monster noises... add some ambience....
NPC Bosses / Specials would be nice...
5: Risar dungeon and areas... nice graphics, but NO atmospheric noises... where is the wind noise in tunnels? torch noise? Water drips?
Lack of attention to detail in many of the environments sound wise except outside - but they do look pretty! Polish, details, add to experience.
6: More Banks in town or in areas, cuzz right now if you are in a battle and you get locked down by a zerg, you cant even arm yourself.
7: This is 2021 - Add grouping GUI and let you see health/stanima of your group and maybe estimated distance. It would be MUCH better for players PVEing not in voice chat. It would be MUCH better for people in COMMS not having to tell everyone there stamina, health all the time. I'm thinking up to 10 people in a group.
Maybe even add a PARTY, which allows up to 5 groups or something.
8: Auction House, not sure if it's happening or not, but it needs too.
Hope these suggestions help. This game has a lot of great things going for it. But right now I don't seeing it holding more players then DF, or MO1 long term.