For a game that attempts to maintain a level of immersion, putting on a bandage whilst in full plate armor, whilst sprinting, is pretty far-fetched.
Imagine shooting 200 arrows into someone, and they're still at full health after wrapping a bandage around their arm. They'd be more arrow than flesh at that point, yet, they can just heal up forever mid combat with a piece of cloth, whilst sprinting.
I bring this up because this happened to me. I was fighting an armored oghmir, and no matter how much i hit them, they just bandaged up whilst still closing the gap. I killed his horse, limiting his movement, and the fight just went on forever. He couldn't catch me, due to me being a veela, and when he did? I ran away and bandaged. I couldn't deal enough damage to him due to his armor. It was a stalemate where both of us were immortal. It honestly just felt like a joke.
Fights should not boil down to self-healing in combat. It is way WAY too strong ESPECIALLY when armored; and is underwhelming and anti-climactic when you realize it is more or less impossible for you to kill one another. It is honestly just unsatisfying gameplay, and immersion breaking and removes all tension from the fight.
People need to die like they'd die in real life if they had 200 arrows in them, or if they got sliced with an axe. They would have to go away from combat and rest. Not run a marathon whilst wrapping a bandage around their still armor plated body (which makes no sense). Then come back to the fight in perfect health.
I get it is a game, and it doesn't have to simulate RL exactly, but this is way WAY off for a game trying to simulate some level of immersion.
Magic healing? I'm fine with because magic has more limitations than a bandage. Also, it doesn't ruin immersion because, well, it is magic.. By it's nature it is meant to be something unrealistic. It can be interrupted, and they have to move slowly to do it. Not only that, it takes a greater stat investment to do it well and consistently whilst also being armored.
Damage has no staying power in this game due to bandages and armor. Give someone 30 seconds? They're back to full health in their plate armor, ready for round two. It isn't fair on people who do smaller amounts of damage. They will run into people who will literally be impossible to kill because of this weird mechanic. The only chance they'd have is if their opponent is afk. Same applies to people with high mobility. Being able to sprint away and bandage is broken also.
"But since everyone can do it, that makes it fair!" That isn't really the point. The point is that it makes the gameplay worse, and destroys our suspension of disbelief and any tension in the fight. It is just dull.
Why specifically armored healing is a problem is as follows :
The more armor you have, the stronger healing becomes.
Why?
Because each health point is worth more when you lose less health per hit.
I have no idea why nobody seems to see this as a huge issue. Do you seriously think people should be able to just regenerate like wolverine mid combat at near full mobility? How is that immersive? Beyond that, how is that fair?
Someone in light armor can heal, sure, but a few hits and they're dead. Armored opponents? I've seen people fighting seven people by themselves, hardly taking any damage, and then they just bandage through it.
This game honestly seems to have a huge bias towards heavy armor and the strength as the cure all to every problem.. But it becomes most disgusting when paired with bandaging. Shouldn't being a medical professional be tied to some sort of stat? Like say, intelligence? Maybe that is a bit heavy handed..
How would i balance bandages?
How would i balance bandages? Mobility is one of the huge issues. Sprinting whilst healing potentially 50hp is ridiculous; add Heavy armor? It becomes completely broken.
The effects of the bandage should be diminished depending on the weight of your armor. Also, i would limit the potential mobility whilst applying the bandage. That way, you need an opening to bandage. Since it takes more time to take health off an armored opponent, it should take them more time to restore that health. Alternatively, you could have the timer for the bandage to apply the heal take MUCH longer, or have it heal for much much less. I prefer the latter personally.
OR
Just remove bandages from the game. We have resting, that makes perfect sense from an immersion standpoint. Again, i get this may seem heavy handed, and it is convenient to be able to heal whilst having full mobility, but it is just broken when it comes to PVP.
I would love to see people try to defend bandages, or explain why they think this take is incorrect. Honestly, i feel anyone who disagrees with me on this probably isn't thinking of what is best for the game but what is best for themselves.
*sidenote*
Obviously the issue isn't specific to just bandages, the real problem is with self-healing as a whole, as people have brought up. There are other types of self healing that similarly add to the problem.
Imagine shooting 200 arrows into someone, and they're still at full health after wrapping a bandage around their arm. They'd be more arrow than flesh at that point, yet, they can just heal up forever mid combat with a piece of cloth, whilst sprinting.
I bring this up because this happened to me. I was fighting an armored oghmir, and no matter how much i hit them, they just bandaged up whilst still closing the gap. I killed his horse, limiting his movement, and the fight just went on forever. He couldn't catch me, due to me being a veela, and when he did? I ran away and bandaged. I couldn't deal enough damage to him due to his armor. It was a stalemate where both of us were immortal. It honestly just felt like a joke.
Fights should not boil down to self-healing in combat. It is way WAY too strong ESPECIALLY when armored; and is underwhelming and anti-climactic when you realize it is more or less impossible for you to kill one another. It is honestly just unsatisfying gameplay, and immersion breaking and removes all tension from the fight.
People need to die like they'd die in real life if they had 200 arrows in them, or if they got sliced with an axe. They would have to go away from combat and rest. Not run a marathon whilst wrapping a bandage around their still armor plated body (which makes no sense). Then come back to the fight in perfect health.
I get it is a game, and it doesn't have to simulate RL exactly, but this is way WAY off for a game trying to simulate some level of immersion.
Magic healing? I'm fine with because magic has more limitations than a bandage. Also, it doesn't ruin immersion because, well, it is magic.. By it's nature it is meant to be something unrealistic. It can be interrupted, and they have to move slowly to do it. Not only that, it takes a greater stat investment to do it well and consistently whilst also being armored.
Damage has no staying power in this game due to bandages and armor. Give someone 30 seconds? They're back to full health in their plate armor, ready for round two. It isn't fair on people who do smaller amounts of damage. They will run into people who will literally be impossible to kill because of this weird mechanic. The only chance they'd have is if their opponent is afk. Same applies to people with high mobility. Being able to sprint away and bandage is broken also.
"But since everyone can do it, that makes it fair!" That isn't really the point. The point is that it makes the gameplay worse, and destroys our suspension of disbelief and any tension in the fight. It is just dull.
Why specifically armored healing is a problem is as follows :
The more armor you have, the stronger healing becomes.
Why?
Because each health point is worth more when you lose less health per hit.
I have no idea why nobody seems to see this as a huge issue. Do you seriously think people should be able to just regenerate like wolverine mid combat at near full mobility? How is that immersive? Beyond that, how is that fair?
Someone in light armor can heal, sure, but a few hits and they're dead. Armored opponents? I've seen people fighting seven people by themselves, hardly taking any damage, and then they just bandage through it.
This game honestly seems to have a huge bias towards heavy armor and the strength as the cure all to every problem.. But it becomes most disgusting when paired with bandaging. Shouldn't being a medical professional be tied to some sort of stat? Like say, intelligence? Maybe that is a bit heavy handed..
How would i balance bandages?
How would i balance bandages? Mobility is one of the huge issues. Sprinting whilst healing potentially 50hp is ridiculous; add Heavy armor? It becomes completely broken.
The effects of the bandage should be diminished depending on the weight of your armor. Also, i would limit the potential mobility whilst applying the bandage. That way, you need an opening to bandage. Since it takes more time to take health off an armored opponent, it should take them more time to restore that health. Alternatively, you could have the timer for the bandage to apply the heal take MUCH longer, or have it heal for much much less. I prefer the latter personally.
OR
Just remove bandages from the game. We have resting, that makes perfect sense from an immersion standpoint. Again, i get this may seem heavy handed, and it is convenient to be able to heal whilst having full mobility, but it is just broken when it comes to PVP.
I would love to see people try to defend bandages, or explain why they think this take is incorrect. Honestly, i feel anyone who disagrees with me on this probably isn't thinking of what is best for the game but what is best for themselves.
*sidenote*
Obviously the issue isn't specific to just bandages, the real problem is with self-healing as a whole, as people have brought up. There are other types of self healing that similarly add to the problem.
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