My Argument as well as what others have said today in chat.
Currently in game there is little incentive to even bother trying to get Metal armors ie; Steel, Tung, Cronite ect.
Here is why: You can just get a ton of Ironbone and have armor that is just a few points weaker then Steel. Want Ironbone? Go kill a Pig Want Steel? Go Farm for a few days. Where is the logic in that? Tungsteel is only 1-2 points better then steel (Depends on who you
ask, i got a lot of mixed responses to that question) And Cronite is a few resist equaling 1 point of damage resist better then tung is what people claimed wtf? (Go Pat yourself on the back if you farmed for weeks for cronite and got a few defense points better then ironbone, WHAT A JOKE LOL)
Edit: Found a video showing Steel vs TungSteel sadly it truly is just a few points defense difference... We really do need higher tier armors to be better then this haha. Parries aside, the armor difference might not even be more then 1 hit difference in total Hp damage if even that....
If the above statements are true, which players claim video's on youtube back these statements up. Then ask yourself why in the holy fuck, am i, you or anyone going to spend days, weeks, months (Depending on materials farmed for length of time) farming something that has little time vs reward to it. If the current process continues then are we to imagine Oghmium armor is going to be the same only 5 points better then Ironbone? You are shitting me right? Why has no one else talked about this until now wtf.
The argument armor is already great in this game because: Someone saw a pro vs a pro battle and 1 person had Ironbone and the other had Tung and the tung guy won by a solid mile... Just doesn't work...You have like what 10 pros in this game? And the game is claiming to cater towards 500k people according to their Content creator program. To defeat that argument further Ironbone is easy to get and Tung takes awhile. So why would anyone be shocked by that outcome? Tung should certainly be better, infact if it's barely better then ironbone it should be even better then what it already is, for obvious reasons.
In Other MMOS, you can always go to the main city and see those max level bad ass players with the best shiny armor and other cool stuff. It makes playing fun and exciting and gives you a incentive to chase the same dream. In Mortal you will see Ironbone and some more ironbone.
Mortal is supposed to be a HardCore PVP game. If i want to murder your ass, i am doing it because you have that new shiny armor that everyone is talking about. In Mo1 it was worth a Murder Count for Steel, Tungsteel, Cronite, Oghmium. In Mo2 you rarely see these things. So why would i waste my time trying to kill you? Why risk what i am carrying or the attention of other players or the guards? I can just go kill a Pig to get Ironbone, i don't need to waste my time on you getting your ironbone. You ever played Runescape and risked a few billion gold? That is excitement. Risking my Pig Armor for your pig armor is a joke to me and any serious pvper. I want to feel rewarded for my kill, for the time and skill it took to destroy you. The current state of the game doesn't give that feeling and is why i need to give feedback. If something isn't done to help crafters and miners do what they love to do then pvp is going to be less exciting. I want this game to succeed, please understand from a pvpers point of view we want to kill for good items, so Star Vault do something to make those items more obtainable or more valuable for defenses. Half the Draw of this game is being able to kill anyone anywhere so make it exciting.
THE EYE OPENER! THE ICING ON THE DAMN CAKE! READ THIS!! Extra points: In Mo1 there was a lot of ingenious players who would even build houses in the side of mountains near spawn points of rare resources in order to get those materials that were worth value and bank them easier and in time get more expensive things. There was a Material in Mo1 called Oghmium it took a very long time to get, and was expensive as all hell, but it was worth all that time and effort to get and rewarded you for the effort it took in the defenses it gave! Those players who were good at the game had this armor. This is all pretty cool and part of the strategy of the elite players of mortal. Now imagine going through all that Planning... Plotting... Strategizing, weeks, months of play, maybe even years of play. And at the end of your journey the best for you as a player wearing heavy armor is Crap armor that is barely better then the armor you had when you started and killed a pig. Do you get it now? Do you finally understand why the current armor system is flawed? Do you see why changes need to be made to make high tiered armor better then what it currently is?
HOW TO FIX IT? SOLUTION1: A ARMOR TIER LIST! THIS IS JUST A IDEA I HAVE! THE MATH HERE IS JUST A EXAMPLE THE POINT I WANT TO GET ACROSS WITH THIS TIER LIST IS THAT ARMOR MATERIALS SHOULD BE DIFFERENT WITH THE BETTER MATERIALS BEING BETTER THEN WHAT THEY ARE! ROUGH EXAMPLES: >>>TIER C:<<< "SCALES AND BONE TISSUE ARMORS" +10-35 defenses depending on material used (Pansar, Cosmoid, Plate scales on the higher defense end with Keeled and Horned scales towards the weaker end). >>>TIER B:<<< "ANIMAL MATERIALS" Emalj,Incisium, Molarium, Ironbone +40-50 defenses
>>>TIER A:<<< "METAL ARMORS" Steel +75 defense, TungSteel+ 100 defense, Cronite+135 Defense, Oghmium+200 defense
SOLUTION2: Increase the amount of ores gained from mining. (Remember this game is supposed to be hardcore.... Nothing hardcore about this idea, BUT AT LEAST then players who want to use end game items can farm it faster) Like fuck Kill a Pig which takes 2 seconds SHOULD Never equal the time and effort it takes to get Metal Armors nothing more needs said about that. Anyone who thinks the current Ironbone situation is normal doesn't understand the amount of time it takes to get anything better.
Final thoughts: If SV decides to Nerf Ironbone drop rates that isn't a solution to fix this. End of the day they could nerf it 100 times over and getting steel,tung,cronite, ogh would still take 1000 times longer then it does to get 10k ironbone. They need to BUFF Metal Armors that is the solution. I understand in beta we get faster materials, that isn't the point. Ironbone and animal materials will still be easier to get upon release and even if everything was just as easy to get Metal armors should be better or there is practically no point having them at all 3 extra defense? 4 extra defense? Think about how dumb that sounds.
Currently in game there is little incentive to even bother trying to get Metal armors ie; Steel, Tung, Cronite ect.
Here is why: You can just get a ton of Ironbone and have armor that is just a few points weaker then Steel. Want Ironbone? Go kill a Pig Want Steel? Go Farm for a few days. Where is the logic in that? Tungsteel is only 1-2 points better then steel (Depends on who you
ask, i got a lot of mixed responses to that question) And Cronite is a few resist equaling 1 point of damage resist better then tung is what people claimed wtf? (Go Pat yourself on the back if you farmed for weeks for cronite and got a few defense points better then ironbone, WHAT A JOKE LOL)
Edit: Found a video showing Steel vs TungSteel sadly it truly is just a few points defense difference... We really do need higher tier armors to be better then this haha. Parries aside, the armor difference might not even be more then 1 hit difference in total Hp damage if even that....
If the above statements are true, which players claim video's on youtube back these statements up. Then ask yourself why in the holy fuck, am i, you or anyone going to spend days, weeks, months (Depending on materials farmed for length of time) farming something that has little time vs reward to it. If the current process continues then are we to imagine Oghmium armor is going to be the same only 5 points better then Ironbone? You are shitting me right? Why has no one else talked about this until now wtf.
The argument armor is already great in this game because: Someone saw a pro vs a pro battle and 1 person had Ironbone and the other had Tung and the tung guy won by a solid mile... Just doesn't work...You have like what 10 pros in this game? And the game is claiming to cater towards 500k people according to their Content creator program. To defeat that argument further Ironbone is easy to get and Tung takes awhile. So why would anyone be shocked by that outcome? Tung should certainly be better, infact if it's barely better then ironbone it should be even better then what it already is, for obvious reasons.
In Other MMOS, you can always go to the main city and see those max level bad ass players with the best shiny armor and other cool stuff. It makes playing fun and exciting and gives you a incentive to chase the same dream. In Mortal you will see Ironbone and some more ironbone.
Mortal is supposed to be a HardCore PVP game. If i want to murder your ass, i am doing it because you have that new shiny armor that everyone is talking about. In Mo1 it was worth a Murder Count for Steel, Tungsteel, Cronite, Oghmium. In Mo2 you rarely see these things. So why would i waste my time trying to kill you? Why risk what i am carrying or the attention of other players or the guards? I can just go kill a Pig to get Ironbone, i don't need to waste my time on you getting your ironbone. You ever played Runescape and risked a few billion gold? That is excitement. Risking my Pig Armor for your pig armor is a joke to me and any serious pvper. I want to feel rewarded for my kill, for the time and skill it took to destroy you. The current state of the game doesn't give that feeling and is why i need to give feedback. If something isn't done to help crafters and miners do what they love to do then pvp is going to be less exciting. I want this game to succeed, please understand from a pvpers point of view we want to kill for good items, so Star Vault do something to make those items more obtainable or more valuable for defenses. Half the Draw of this game is being able to kill anyone anywhere so make it exciting.
THE EYE OPENER! THE ICING ON THE DAMN CAKE! READ THIS!! Extra points: In Mo1 there was a lot of ingenious players who would even build houses in the side of mountains near spawn points of rare resources in order to get those materials that were worth value and bank them easier and in time get more expensive things. There was a Material in Mo1 called Oghmium it took a very long time to get, and was expensive as all hell, but it was worth all that time and effort to get and rewarded you for the effort it took in the defenses it gave! Those players who were good at the game had this armor. This is all pretty cool and part of the strategy of the elite players of mortal. Now imagine going through all that Planning... Plotting... Strategizing, weeks, months of play, maybe even years of play. And at the end of your journey the best for you as a player wearing heavy armor is Crap armor that is barely better then the armor you had when you started and killed a pig. Do you get it now? Do you finally understand why the current armor system is flawed? Do you see why changes need to be made to make high tiered armor better then what it currently is?
HOW TO FIX IT? SOLUTION1: A ARMOR TIER LIST! THIS IS JUST A IDEA I HAVE! THE MATH HERE IS JUST A EXAMPLE THE POINT I WANT TO GET ACROSS WITH THIS TIER LIST IS THAT ARMOR MATERIALS SHOULD BE DIFFERENT WITH THE BETTER MATERIALS BEING BETTER THEN WHAT THEY ARE! ROUGH EXAMPLES: >>>TIER C:<<< "SCALES AND BONE TISSUE ARMORS" +10-35 defenses depending on material used (Pansar, Cosmoid, Plate scales on the higher defense end with Keeled and Horned scales towards the weaker end). >>>TIER B:<<< "ANIMAL MATERIALS" Emalj,Incisium, Molarium, Ironbone +40-50 defenses
>>>TIER A:<<< "METAL ARMORS" Steel +75 defense, TungSteel+ 100 defense, Cronite+135 Defense, Oghmium+200 defense
SOLUTION2: Increase the amount of ores gained from mining. (Remember this game is supposed to be hardcore.... Nothing hardcore about this idea, BUT AT LEAST then players who want to use end game items can farm it faster) Like fuck Kill a Pig which takes 2 seconds SHOULD Never equal the time and effort it takes to get Metal Armors nothing more needs said about that. Anyone who thinks the current Ironbone situation is normal doesn't understand the amount of time it takes to get anything better.
Final thoughts: If SV decides to Nerf Ironbone drop rates that isn't a solution to fix this. End of the day they could nerf it 100 times over and getting steel,tung,cronite, ogh would still take 1000 times longer then it does to get 10k ironbone. They need to BUFF Metal Armors that is the solution. I understand in beta we get faster materials, that isn't the point. Ironbone and animal materials will still be easier to get upon release and even if everything was just as easy to get Metal armors should be better or there is practically no point having them at all 3 extra defense? 4 extra defense? Think about how dumb that sounds.
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