First things first, i understand that this isn't a problem for the vast majority of the player base, I'm a high profile player with more than 3.3k hours played since release, I'm also good at making money, just by taking a sneak peek at my post history on discord trade channel, bad actors can already pin a target on my back and try to leech of my wealth one way or another. I want to make something clear, i see this the natural outcome of playing a full loot PvP game and I don't have any problems in becoming a target in this way.
What i have a problem with is that the game forces me to become a walking loot bag whenever i enter a town unless i can equip +20kg worth of armor.
Since the release of the trinket system, i have only died twice while doing a trinket service, the first one was very early into the trinket patch and the second one today four months later, in the past four months people have tried to kill me HUNDREDS of times inside towns and the reason they have been trying less and less lately is because i have became super paranoid and i grasp for every single layer of protection i can get, every time i arrive to a guarded city i have to do tedious rituals I'm not gonna give many details about because that would help people find a way to circle around most of the precautions i take.
I did multiple stuff wrong on my last death, these are most of the things that lead of my failure of protecting myself this time around:
I was running late for multiple appointments so i didn't go to the sables to get my horse (this is the main reason i died).
I'm transitioning between builds and i didn't had my usual Combat Maneuvering and Armor Training so i could not wear my usual ranger armor + steel tower shield set.
I Wasn't carrying my health potion.
I didn't ask the client what kind of stuff we were doing, had i know he was going to trade me an ogh amulet i would have taken multiple extra precautions beforehand such as getting the horse out of the stables.
i was facing my camera towards the worst posible position, mostly because i wanted to finish the job as quick as posible and trade the amulet away.
I didn't warn my client to be aware and ready to defend me, there was a language barrier and i didn't want the whole thing to get awkward.
Now that being said, this is what happens when i lower my guard a single time in four months, any deadbeat fresh out of haven with less than 10 clades on bone tissue can pick a random steel weapon and kill me in 3 seconds, talk about mages being op and having too much burst damage. The risk vs reward is so disproportional that these getto level fighters can fail to kill me a hundred times and if they success once they will make profit since most times i have to prevent their attempts before i start taking damage and they don't even get a single rep loss.
I have to see these roachs lurking around most of the time i enter a city, if they realice I'm aware of their presence they stop the ambush attempt and start pestering, following me around the city blatantly taunting me still looking for opportunities to engage, and there i am watching a guy that has tried to kill me dozen of times and gotten killed by guards hundreds of times sitting in front of them being treated like any other law abiding citizen.
The only thing that guards are doing there is preventing me from retaliating and or protecting myself before i get engaged, giving them the perfect opportunity window to strike again. then when they are finally able to kill someone there comes the rest of the roachs to use crawling hands, A NECROMANCY SPELL in front of the guards while they behave like nothing is happening, not only that if anyone dares to attack those necromancers, the guards would attack those trying to prevent the thievery going on in front of their eyes.
Now because these systems in place and people abusing them as much as posible, the more i play and the more fame and wealth i get the more annoying and tedious is for me to walk inside cities. This may look like first world problems to 99% of the people but i asure you, nearly all the dedicated players are going to face this problem at some point or another and when they do most of them are gonna enjoy the game way less and many of them will end up quitting the game.
Things i would change:
Increase the time to kill all players overall and by a lot, on that clip i was using Ganoid Scales With Bloodsilk Rugged Garments and 100 defensive stance and some pierce defense on the amulet, he was able to go through my 170hp with 37% pierce defense and -3 flat dmg per in 3 seconds, this is wrong and bad for the game on so many levels that it would require an extra whole new thread to explain why
Criminals killed by guards inside cities should be attack on sight on that city for hours instead of 4 minutes
Criminals that murder a blue player in city should be attacked on sight for days.
If not all necro spells of the bat using CRAWLING HANDS inside a city should turn you criminal.
An the most important one, a way to retaliate, if you get murdered, you were able to report them and they were re a known murderer you should be able to go to a Coraxi facilitator and sing a contract to bounty hunt one of your murderers.
What i have a problem with is that the game forces me to become a walking loot bag whenever i enter a town unless i can equip +20kg worth of armor.
Since the release of the trinket system, i have only died twice while doing a trinket service, the first one was very early into the trinket patch and the second one today four months later, in the past four months people have tried to kill me HUNDREDS of times inside towns and the reason they have been trying less and less lately is because i have became super paranoid and i grasp for every single layer of protection i can get, every time i arrive to a guarded city i have to do tedious rituals I'm not gonna give many details about because that would help people find a way to circle around most of the precautions i take.
I did multiple stuff wrong on my last death, these are most of the things that lead of my failure of protecting myself this time around:
I was running late for multiple appointments so i didn't go to the sables to get my horse (this is the main reason i died).
I'm transitioning between builds and i didn't had my usual Combat Maneuvering and Armor Training so i could not wear my usual ranger armor + steel tower shield set.
I Wasn't carrying my health potion.
I didn't ask the client what kind of stuff we were doing, had i know he was going to trade me an ogh amulet i would have taken multiple extra precautions beforehand such as getting the horse out of the stables.
i was facing my camera towards the worst posible position, mostly because i wanted to finish the job as quick as posible and trade the amulet away.
I didn't warn my client to be aware and ready to defend me, there was a language barrier and i didn't want the whole thing to get awkward.
Now that being said, this is what happens when i lower my guard a single time in four months, any deadbeat fresh out of haven with less than 10 clades on bone tissue can pick a random steel weapon and kill me in 3 seconds, talk about mages being op and having too much burst damage. The risk vs reward is so disproportional that these getto level fighters can fail to kill me a hundred times and if they success once they will make profit since most times i have to prevent their attempts before i start taking damage and they don't even get a single rep loss.
I have to see these roachs lurking around most of the time i enter a city, if they realice I'm aware of their presence they stop the ambush attempt and start pestering, following me around the city blatantly taunting me still looking for opportunities to engage, and there i am watching a guy that has tried to kill me dozen of times and gotten killed by guards hundreds of times sitting in front of them being treated like any other law abiding citizen.
The only thing that guards are doing there is preventing me from retaliating and or protecting myself before i get engaged, giving them the perfect opportunity window to strike again. then when they are finally able to kill someone there comes the rest of the roachs to use crawling hands, A NECROMANCY SPELL in front of the guards while they behave like nothing is happening, not only that if anyone dares to attack those necromancers, the guards would attack those trying to prevent the thievery going on in front of their eyes.
Now because these systems in place and people abusing them as much as posible, the more i play and the more fame and wealth i get the more annoying and tedious is for me to walk inside cities. This may look like first world problems to 99% of the people but i asure you, nearly all the dedicated players are going to face this problem at some point or another and when they do most of them are gonna enjoy the game way less and many of them will end up quitting the game.
Things i would change:
Increase the time to kill all players overall and by a lot, on that clip i was using Ganoid Scales With Bloodsilk Rugged Garments and 100 defensive stance and some pierce defense on the amulet, he was able to go through my 170hp with 37% pierce defense and -3 flat dmg per in 3 seconds, this is wrong and bad for the game on so many levels that it would require an extra whole new thread to explain why
Criminals killed by guards inside cities should be attack on sight on that city for hours instead of 4 minutes
Criminals that murder a blue player in city should be attacked on sight for days.
If not all necro spells of the bat using CRAWLING HANDS inside a city should turn you criminal.
An the most important one, a way to retaliate, if you get murdered, you were able to report them and they were re a known murderer you should be able to go to a Coraxi facilitator and sing a contract to bounty hunt one of your murderers.