So I´ve been thinking a little about woodcutting.
Many players have stated that they would like to see the ability to cut down trees. Henrik said that SV is looking into it.
I´m not a big fan because it will either lead to massive deforestation (which looks shit) or trees that grow back way to fast (which defeats the purpose somewhat).
So here is my suggestion:
Have two types of trees, young and old. A young tree would be up to an arms thickness. Basically the little ones we already have.
A young tree can be felled (visible to other players) and an old trees can be harvested. The later simulates medieval people cutting off branches for fences/houses etc without actually cutting down the tree. So it´s not even unrealistic.
Young trees will replenish over time, ideally so that the player who cut them down won´t see the go up in the same play session. So 12-48 hours should be fine.
Cutting down young trees should yield more resources per hour than gathering from old trees. Ideally it will take a certain amount of time to take down the tree and then you get X wood once you are finished. Gathering from an old tree will be the familiar trickle of wood. Old tree should have a limit of resources you can gather in a certain amount of time.
This system would lead to people spreading out in the world to gather wood faster (young trees) or stay closer to cities but have more competition and a less efficient gather rate. The world would still look good, since forest won´t change massively. Yet you do get to clear out the "underbrush" by cutting down young trees. This way the forest around Fabernum will look quite open, while in middle of nowhere you bump into sapling all the time.
Many players have stated that they would like to see the ability to cut down trees. Henrik said that SV is looking into it.
I´m not a big fan because it will either lead to massive deforestation (which looks shit) or trees that grow back way to fast (which defeats the purpose somewhat).
So here is my suggestion:
Have two types of trees, young and old. A young tree would be up to an arms thickness. Basically the little ones we already have.
A young tree can be felled (visible to other players) and an old trees can be harvested. The later simulates medieval people cutting off branches for fences/houses etc without actually cutting down the tree. So it´s not even unrealistic.
Young trees will replenish over time, ideally so that the player who cut them down won´t see the go up in the same play session. So 12-48 hours should be fine.
Cutting down young trees should yield more resources per hour than gathering from old trees. Ideally it will take a certain amount of time to take down the tree and then you get X wood once you are finished. Gathering from an old tree will be the familiar trickle of wood. Old tree should have a limit of resources you can gather in a certain amount of time.
This system would lead to people spreading out in the world to gather wood faster (young trees) or stay closer to cities but have more competition and a less efficient gather rate. The world would still look good, since forest won´t change massively. Yet you do get to clear out the "underbrush" by cutting down young trees. This way the forest around Fabernum will look quite open, while in middle of nowhere you bump into sapling all the time.