The current system to reduce murder counts, I.e only time based degradation, is lackluster. There’s potential for an additional gameplay loop.
Idea: Create an Npc in a lawless place, kranesh, cave camp or jungle camp that reduces murder counts in exchange for an item (a relatively rare drop), could be from a boss or other mobs.
This would incentivize people to go out and farm these items. At the same time the lawless areas with the npc would become pvp hotspots. Red players would flock there while blue players will try to blockade the town.
additional ideas:
- the npc could spawn at certain intervals. (Moon cycles?)
- the items could degrade overtime to avoid people stocking up on them.
reference: Eve online’s clone tag system, and star citizen’s criminal stat (security post) system.
Of course these are rough ideas and wider input/ feedback is welcome.
Idea: Create an Npc in a lawless place, kranesh, cave camp or jungle camp that reduces murder counts in exchange for an item (a relatively rare drop), could be from a boss or other mobs.
This would incentivize people to go out and farm these items. At the same time the lawless areas with the npc would become pvp hotspots. Red players would flock there while blue players will try to blockade the town.
additional ideas:
- the npc could spawn at certain intervals. (Moon cycles?)
- the items could degrade overtime to avoid people stocking up on them.
reference: Eve online’s clone tag system, and star citizen’s criminal stat (security post) system.
Of course these are rough ideas and wider input/ feedback is welcome.