Im my opinion, at this moment, human race is weak and under-represented outside new player sphere. It has no identity like the 3 other races. Its not even universal, because its just underwhelming in every department.
Oghmirs clade gifts orbit around tankiness and metallurgy; Thursars aroud defensive and aggresive combat; Alvarins around swiftness, hunting and alchemy. Humans main selling point is discount at vendors and "more" skillpoints, which is not even true. They are weak in magic compared to oghmirs and alvarins, they are slow and they are the worst in combat.
My suggestion is to give human race an identity like no other race. A true magery archetype, which could be accomplished by few simple tweaks.
1. First of bake some attributes adding gifts together to make space for more interesting things. 12 identical placeholders is too much.
2. Double "Cleric" clade gift same way oghmirs have armor, and buff it by 1. It would end as 2x 3kg to mana regen, so 4 + 3 + 3, giving 10 armor weight of no mana regen penalty.
3. Completely new passive clade gift "Mastery" that allow humans to cast with weapons out. Or like Serverus suggested, cast with free hand while wielding 1h weapon.
It would bring new original archetype to the game, something between hybrid and paladin playstyle. Access to medium/heavy armors as a paladin would help with poor survivabilty as humans don't have any defensive perks and have low Health Pool. Make humans at least decent in anything.
Oghmirs clade gifts orbit around tankiness and metallurgy; Thursars aroud defensive and aggresive combat; Alvarins around swiftness, hunting and alchemy. Humans main selling point is discount at vendors and "more" skillpoints, which is not even true. They are weak in magic compared to oghmirs and alvarins, they are slow and they are the worst in combat.
My suggestion is to give human race an identity like no other race. A true magery archetype, which could be accomplished by few simple tweaks.
1. First of bake some attributes adding gifts together to make space for more interesting things. 12 identical placeholders is too much.
2. Double "Cleric" clade gift same way oghmirs have armor, and buff it by 1. It would end as 2x 3kg to mana regen, so 4 + 3 + 3, giving 10 armor weight of no mana regen penalty.
3. Completely new passive clade gift "Mastery" that allow humans to cast with weapons out. Or like Serverus suggested, cast with free hand while wielding 1h weapon.
It would bring new original archetype to the game, something between hybrid and paladin playstyle. Access to medium/heavy armors as a paladin would help with poor survivabilty as humans don't have any defensive perks and have low Health Pool. Make humans at least decent in anything.
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