Our basic principle is flawed. That is, since only combat would hold an audience to MO 1 only combat will hold an audience to MO 2.
MO 2 has a luxury that MO 1 doesn't. The base game looks good and the combat looks arguable, MO 1 had the opposite problem the combat was the only thing good about it between the broken character progression and the walls and spiritism.
Its really not comparable to MO 1 at this point and trying to draw conclusions from MO 1 is pointless.
MO 2 is going to be successful as a pet taming/wilderness exploration/porno simulator regardless of the combat.
I have spoken.
MO 2 has a luxury that MO 1 doesn't. The base game looks good and the combat looks arguable, MO 1 had the opposite problem the combat was the only thing good about it between the broken character progression and the walls and spiritism.
Its really not comparable to MO 1 at this point and trying to draw conclusions from MO 1 is pointless.
MO 2 is going to be successful as a pet taming/wilderness exploration/porno simulator regardless of the combat.
I have spoken.
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