In a recent discussion on discord the idea came up to gather suggestions to raise the skill ceiling of Mortal Online 2.
Currently SV is slowing down movement speed, combat animations (swing and charge speeds) to have better prediction and less desync. I´m not really qualitfied to judge this on a technical level, but from I´ve seen it seems to be working. For the sake of argument I think it would be best if we agree that having more accurate prediction and less desync is better.
This slowing down of combat obviously will lower the skill ceiling as it affords more time to react.
Speed though is only one part of the equation and other factors could help bringing the game back on track towards the original vision. I hope we can gather those ideas in this thread and discuss their merit. Ideally when you claim something that is highly contested providing evidence in form of a video could be helpful.
Here is one idea to start things of:
Decrease the blocking arc. Since prediction and desync are improving we can expect players to be able to accurately parry and keep their front towards the enemy. This would enable aggressive players to score back hits around parries.
Currently SV is slowing down movement speed, combat animations (swing and charge speeds) to have better prediction and less desync. I´m not really qualitfied to judge this on a technical level, but from I´ve seen it seems to be working. For the sake of argument I think it would be best if we agree that having more accurate prediction and less desync is better.
This slowing down of combat obviously will lower the skill ceiling as it affords more time to react.
Speed though is only one part of the equation and other factors could help bringing the game back on track towards the original vision. I hope we can gather those ideas in this thread and discuss their merit. Ideally when you claim something that is highly contested providing evidence in form of a video could be helpful.
Here is one idea to start things of:
Decrease the blocking arc. Since prediction and desync are improving we can expect players to be able to accurately parry and keep their front towards the enemy. This would enable aggressive players to score back hits around parries.