how to make stairs in video games.

Tzone

Well-known member
May 16, 2021
2,468
1,446
113

Since for some reason the devs do not know how to make stairs in video games and think that just stretching their store bought asset to be giant works. It doesnt.

No logical reason why your players should have to jump to walk up the stairs in the dungeon.


Just make the hitbox of these stairs ramps like every other single game does. Its game dev 101, every dev makes their stairs ramps. Just fix your stairs already its been over a year and the stairs are still unwalkable in the risar dungeon and mino dungeon. Its incompetence now that they are still like this after a year, does no dev walk through the dungeon?
 
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Bloodmasked

Member
Jan 25, 2022
64
66
18
It would be very nice if they worked on the slopes movement system in general so they don't just make you slide down them like a slippery slide. And the same for going up slopes would be nice if you didn't have to mash spacebar just to climb slopes. Let us slowly walk up down would be nice. The game has very high fall damage which is hard to justify when you can accidentally fall and kill yourself or horse needlessly.
Mountainous regions that look like they are meant to be travelled eventually become impossible to traverse even with a reasonably nimble character and good foot work/parkour.
 
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Emdash

Well-known member
Sep 22, 2021
2,846
920
113

Since for some reason the devs do not know how to make stairs in video games and think that just stretching their store bought asset to be giant works. It doesnt.

No logical reason why your players should have to jump to walk up the stairs in the dungeon.


Just make the hitbox of these stairs ramps like every other single game does. Its game dev 101, every dev makes their stairs ramps. Just fix your stairs already its been over a year and the stairs are still unwalkable in the risar dungeon and mino dungeon. Its incompetence now that they are still like this after a year, does no dev walk through the dungeon?

pretty funny shit lool.