Risar head turn in for rep in blue towns.
And return some of the red preist like pig farm.
A lot of players quit due to the 30 minute walk and not wanting to be a fed ex player in order to play the game.
Most in smaller groups which when they quit their mo2 guild collapsed or got asorbed.
The red preist changes where the biggest hit to population outside the launch lag, and queue.
These were not greifers,but average players. Caught by collateral damage when SV was trying to reign in "greifers".
Did the red preist changes fix or help greifing? No.
People still just sit outside of town ganking noobs at fab west gate. or at skaffles in mk, or even in MK at the trinket broker or at the bridge in the middle if town.
You had to put guards all over meduli still months after these "fixes" to greifing.
It is clear that red preist and rep changes did not help the game and the negatives of losing players over it out way the positives.
Simple fix to get players to come back which got greifed out of the game by the game it self.
3 Risar heads = 1 rep.
1 commander head = 1 rep
1 cheif head = 3 rep.
Has to be traded in the town that yoy wabt rep so there is a incintive to not go red as its a whole lot more work if you go red to get possitive.
Addpig farm preist back and the toxai, meduli's, and mohki red preist. The vadda and bakti were right next to grave yards which was a horrible idea, move these else where abd slightly farther away.
Based on how many people I know quit over red preist changes you could easily add another 100 concurrent active long term players to the game. These players wont be greifer fodder either and in the past a lot of them where active in town millitias, which dont work well now.
And return some of the red preist like pig farm.
A lot of players quit due to the 30 minute walk and not wanting to be a fed ex player in order to play the game.
Most in smaller groups which when they quit their mo2 guild collapsed or got asorbed.
The red preist changes where the biggest hit to population outside the launch lag, and queue.
These were not greifers,but average players. Caught by collateral damage when SV was trying to reign in "greifers".
Did the red preist changes fix or help greifing? No.
People still just sit outside of town ganking noobs at fab west gate. or at skaffles in mk, or even in MK at the trinket broker or at the bridge in the middle if town.
You had to put guards all over meduli still months after these "fixes" to greifing.
It is clear that red preist and rep changes did not help the game and the negatives of losing players over it out way the positives.
Simple fix to get players to come back which got greifed out of the game by the game it self.
3 Risar heads = 1 rep.
1 commander head = 1 rep
1 cheif head = 3 rep.
Has to be traded in the town that yoy wabt rep so there is a incintive to not go red as its a whole lot more work if you go red to get possitive.
Addpig farm preist back and the toxai, meduli's, and mohki red preist. The vadda and bakti were right next to grave yards which was a horrible idea, move these else where abd slightly farther away.
Based on how many people I know quit over red preist changes you could easily add another 100 concurrent active long term players to the game. These players wont be greifer fodder either and in the past a lot of them where active in town millitias, which dont work well now.