No one can argue the pet system right now just isn't good. It's not fun for tamers, it's not fun for people fighting pets, it's just not fun.
Here's a few suggestions that imo would fix it for both sides.
1. For tamers it's really annoying to lose a pet and have to afk for hours. There's a few easy ways to fix this.
Make it like MO1 so you can train up pets for gold although I would improve upon that system and don't fully recommend it. Instead I recommend pets level much quicker but only if you actually use them and they actually deal damage. This could be to training dummies but only to like level 50 or something so they have a minimum starting point that's more acceptable and after that only to mobs that will fight back. Not even to other players or we will find a way to abuse it.
And/Or and imo preferably
Have a bond system where after your pet reaches 125 if they die you receive an undroppable item that when used summons your pets soul for a spiritist to rez. They can even take an exp hit for the death.
These changes will make tamers more active and enjoyable to play but also make the world more active so more pvp or even just interaction and time hanging with guildies.
2. Go over the pets who take too little points. For 2 obvious examples direwolves and turtles. You currently can hold 3 level 100 direwolves or 2 level 125's. You can hold 1 level 125 turtle with only 82 cc. This will make it so pets in general are more balanced and ya balancing off and on should be obvious. This should be done consistently with changes like pet armor or riding pets to keep things balanced.
3. Make it so beast mastery is not only worth it but required for combat pets.
Currently it's not worth it to ever use some of the actually cool abilities pets have. It makes tamers take less skill because optimally you push 1 button to attack and fire and forget other than to pull back for heals. It's not fun to fight, it's not fun to use. If instead pets did a more minimum amount of damage which wasn't raised by having focus because that encourages people to not use the abilities and the abilities are what did the solid damage and worked better then it would be much more fun to use and take more skill and be much more fun to fight. This also means fixing the pet attacks so the beast mastery is smooth to use.
4. Make it so you are required to take most if not all of the animal skills in order to use tames. Right now any build, hybrid, foot fighter, anything, can get 82 points in CC and become a tamer, not as strong sure, more annoying sure, but that it's possible is not good. CC should be a child skill of beast mastery and ACC should be a child skill of beast influence or care or something. This will make pets more of an investment.
Ill update this with any other good ideas I or anyone else thinks of but even these changes would make the whole system WAY better.
Here's a few suggestions that imo would fix it for both sides.
1. For tamers it's really annoying to lose a pet and have to afk for hours. There's a few easy ways to fix this.
Make it like MO1 so you can train up pets for gold although I would improve upon that system and don't fully recommend it. Instead I recommend pets level much quicker but only if you actually use them and they actually deal damage. This could be to training dummies but only to like level 50 or something so they have a minimum starting point that's more acceptable and after that only to mobs that will fight back. Not even to other players or we will find a way to abuse it.
And/Or and imo preferably
Have a bond system where after your pet reaches 125 if they die you receive an undroppable item that when used summons your pets soul for a spiritist to rez. They can even take an exp hit for the death.
These changes will make tamers more active and enjoyable to play but also make the world more active so more pvp or even just interaction and time hanging with guildies.
2. Go over the pets who take too little points. For 2 obvious examples direwolves and turtles. You currently can hold 3 level 100 direwolves or 2 level 125's. You can hold 1 level 125 turtle with only 82 cc. This will make it so pets in general are more balanced and ya balancing off and on should be obvious. This should be done consistently with changes like pet armor or riding pets to keep things balanced.
3. Make it so beast mastery is not only worth it but required for combat pets.
Currently it's not worth it to ever use some of the actually cool abilities pets have. It makes tamers take less skill because optimally you push 1 button to attack and fire and forget other than to pull back for heals. It's not fun to fight, it's not fun to use. If instead pets did a more minimum amount of damage which wasn't raised by having focus because that encourages people to not use the abilities and the abilities are what did the solid damage and worked better then it would be much more fun to use and take more skill and be much more fun to fight. This also means fixing the pet attacks so the beast mastery is smooth to use.
4. Make it so you are required to take most if not all of the animal skills in order to use tames. Right now any build, hybrid, foot fighter, anything, can get 82 points in CC and become a tamer, not as strong sure, more annoying sure, but that it's possible is not good. CC should be a child skill of beast mastery and ACC should be a child skill of beast influence or care or something. This will make pets more of an investment.
Ill update this with any other good ideas I or anyone else thinks of but even these changes would make the whole system WAY better.