To balance the stealing skill we need
1. either an unsorted inventory, where you can freely drag your items arround as in Ultima Online or Life is Feudal, as you can see in the first screenshot. That would allow the player to drag items above a valuable item, that you not want to hide under rubbish, so that the thief is forced to steal the items dragged over your gold coins first or have to move them, before he can see your gold or valuable item.
This would give the players more time to determine that they are being robbed. That mechanic would force SV to add weight limits for crates and banks instead of item slot limits to not litter the database with useless items.
2. Or we keep the item slot based static inventory and make some of the slots highlighted in green randomly if you pickpocket someone.
The idea behind it is that you can only steal the items in the green slots and that they are randomly changing, so that players get more time to determine that they are being robbed.
Otherwise stealing will be too strong and annoying as in MO1.
1. either an unsorted inventory, where you can freely drag your items arround as in Ultima Online or Life is Feudal, as you can see in the first screenshot. That would allow the player to drag items above a valuable item, that you not want to hide under rubbish, so that the thief is forced to steal the items dragged over your gold coins first or have to move them, before he can see your gold or valuable item.
This would give the players more time to determine that they are being robbed. That mechanic would force SV to add weight limits for crates and banks instead of item slot limits to not litter the database with useless items.
2. Or we keep the item slot based static inventory and make some of the slots highlighted in green randomly if you pickpocket someone.
The idea behind it is that you can only steal the items in the green slots and that they are randomly changing, so that players get more time to determine that they are being robbed.
Otherwise stealing will be too strong and annoying as in MO1.
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