MO1 had one of the best-mounted combat systems I have ever experienced. Until last year I would have even said THEE best. But that's an extremely low bar to set, unfortunately. Calls for great mounted combat are as old as MMOs themselves so let's start by breaking down why most games have failed to produce fun mounted combat.
General Problem A: It's Just Flat Bad
This is a problem you're going to find in most games that half-heartedly throw it in. ArcheAge and Darkfall are both prime examples that come to mind. Conqueror's Blade also feels this way to a somewhat lesser extent. In the single player sphere Dynasty Warriors comes to mind as well. Is mounted combat there? Yes. But half your character abilities are disabled with no worthwhile replacement, the damage is meh, and the decreased turning ability of that a mount generally counters the advantage increased speed offers. You're left just wanting to hop off your mount so you can take the fight to the enemy. And that's usually what ends up happening until you start to forget the option for mounted combat even exists in that game.
General Problem B: It's Regular Combat on a Mount
I know I've played a few 2D games with this issue but their names evade me. Of the games I've played extensively with this issue though, Wurm Online solidly comes to mind. Mounted combat is basically the same as foot combat, but you move faster. So while mounted combat is exceptionally viable and even meta in that game I frequently forget that fact because it doesn't even feel like mounted combat. Mortal Online faces no danger of this problem thankfully because of the way the game is built.
How Mortal Did it Better than Everyone Else
So what made Mortal Online's mounted combat so much better? Well... the fact that it actually hurts. Mortal Online was the first game I've seen to give the mounted charge the terrifying power it truly deserves. When you are on foot and a horse charges into you at full speed, especially an armored warhorse, the horse is as much or more of a weapon than what the rider is truly wielding. When you're taking a huge hit from a weapon like a lance and THEN the horse crashes into you, you're dead son. By adding trample damage and an appropriate momentum bonus to weapon hits on horseback, Mortal Online became the first game that you don't just want to dismount to really take the fight to the enemies. You want to circle around and trample down another fool.
How Conan Exiles Did it Better Than Mortal Online
That's right. I said it. You were the best. You aren't anymore. Conan Exiles straight up outdid MO1. Thankfully MO2 is the perfect opportunity to show them up again. So how is CE better? Well first off it has everything good about MO1 mounted combat. Mount trample damage? Check. Super heavy lance hits? Check. Mounted archery? Check. So right out the gate it's on a par.
What makes it better? Last night in the graveyard in Meduli on MO1 I ran up to a walker while mounted and started swinging with my sword. No momentum. After half my health bar was gone and like 25% of it's, I dismounted and easily finished the walker with the same 1h sword on foot. I was hitting every single strike while on the donkey. They were just weaker. In Conan Exiles, if I landed a good lance hit on a target tanky enough to survive I would frequently switch to a sword wheel back around and finish the job. Strikes hit for more on mount and they at least felt like they had a slightly larger swing arc. Swinging from the vantage point of a mount's back even without momentum was no disadvantage. It turned you into an absolute blender of death if you could stay on your target. This is NOT to say mounted combat felt OP and there were never times I felt I could fight more effectively on foot.
What it is to say is mounted melee didn't feel like a one-trick wonder. It felt like its own distinct and powerful playstyle equal to foot combat. It wasn't all about landing that lance hit. Sometimes it was more effective to charge an archer and then stick onto them with a sword and mount. Or to ride around that boss using movement tanking while you apply bleeds with your pike.
So how IS mounted combat balanced in this system?:
PROS:
Fast forward movement
Devastating charge attacks
Decidedly heavier damage with all melee weapons at every momentum if both combatants are landing all their hits
Mount health/stam and player health/stam being separate
CONS:
Inertia / lower-turn-rate
Difficulty in some terrains
Larger target
Getting thrown if the horse is stammed
_________
My take away for MO2
Momentum and charge attacks are a good system but they shouldn't be the entire basis of mounted combat. Every swing from a mount at any speed should hurt more. Balance this with a slow turn-speed, the mount being a huge target, attacks to the mount apply stam as well as health damage, and riders being thrown if their mount takes a hit while it's stammed. I also think there is surely a place for weapons like polearms serving in their traditional historical capacity as counters to mounted charges and maybe even bonus damage from archers against lightly armored mounts (To help counter light-cav archers). But mounted melee can be so much more than land a big alpha strike and ride away. And it is soooooo much more fun that way. Seriously go try it on Conan Exiles if you haven't already. Nothing less will ever measure up for you again.
General Problem A: It's Just Flat Bad
This is a problem you're going to find in most games that half-heartedly throw it in. ArcheAge and Darkfall are both prime examples that come to mind. Conqueror's Blade also feels this way to a somewhat lesser extent. In the single player sphere Dynasty Warriors comes to mind as well. Is mounted combat there? Yes. But half your character abilities are disabled with no worthwhile replacement, the damage is meh, and the decreased turning ability of that a mount generally counters the advantage increased speed offers. You're left just wanting to hop off your mount so you can take the fight to the enemy. And that's usually what ends up happening until you start to forget the option for mounted combat even exists in that game.
General Problem B: It's Regular Combat on a Mount
I know I've played a few 2D games with this issue but their names evade me. Of the games I've played extensively with this issue though, Wurm Online solidly comes to mind. Mounted combat is basically the same as foot combat, but you move faster. So while mounted combat is exceptionally viable and even meta in that game I frequently forget that fact because it doesn't even feel like mounted combat. Mortal Online faces no danger of this problem thankfully because of the way the game is built.
How Mortal Did it Better than Everyone Else
So what made Mortal Online's mounted combat so much better? Well... the fact that it actually hurts. Mortal Online was the first game I've seen to give the mounted charge the terrifying power it truly deserves. When you are on foot and a horse charges into you at full speed, especially an armored warhorse, the horse is as much or more of a weapon than what the rider is truly wielding. When you're taking a huge hit from a weapon like a lance and THEN the horse crashes into you, you're dead son. By adding trample damage and an appropriate momentum bonus to weapon hits on horseback, Mortal Online became the first game that you don't just want to dismount to really take the fight to the enemies. You want to circle around and trample down another fool.
How Conan Exiles Did it Better Than Mortal Online
That's right. I said it. You were the best. You aren't anymore. Conan Exiles straight up outdid MO1. Thankfully MO2 is the perfect opportunity to show them up again. So how is CE better? Well first off it has everything good about MO1 mounted combat. Mount trample damage? Check. Super heavy lance hits? Check. Mounted archery? Check. So right out the gate it's on a par.
What makes it better? Last night in the graveyard in Meduli on MO1 I ran up to a walker while mounted and started swinging with my sword. No momentum. After half my health bar was gone and like 25% of it's, I dismounted and easily finished the walker with the same 1h sword on foot. I was hitting every single strike while on the donkey. They were just weaker. In Conan Exiles, if I landed a good lance hit on a target tanky enough to survive I would frequently switch to a sword wheel back around and finish the job. Strikes hit for more on mount and they at least felt like they had a slightly larger swing arc. Swinging from the vantage point of a mount's back even without momentum was no disadvantage. It turned you into an absolute blender of death if you could stay on your target. This is NOT to say mounted combat felt OP and there were never times I felt I could fight more effectively on foot.
What it is to say is mounted melee didn't feel like a one-trick wonder. It felt like its own distinct and powerful playstyle equal to foot combat. It wasn't all about landing that lance hit. Sometimes it was more effective to charge an archer and then stick onto them with a sword and mount. Or to ride around that boss using movement tanking while you apply bleeds with your pike.
So how IS mounted combat balanced in this system?:
PROS:
Fast forward movement
Devastating charge attacks
Decidedly heavier damage with all melee weapons at every momentum if both combatants are landing all their hits
Mount health/stam and player health/stam being separate
CONS:
Inertia / lower-turn-rate
Difficulty in some terrains
Larger target
Getting thrown if the horse is stammed
_________
My take away for MO2
Momentum and charge attacks are a good system but they shouldn't be the entire basis of mounted combat. Every swing from a mount at any speed should hurt more. Balance this with a slow turn-speed, the mount being a huge target, attacks to the mount apply stam as well as health damage, and riders being thrown if their mount takes a hit while it's stammed. I also think there is surely a place for weapons like polearms serving in their traditional historical capacity as counters to mounted charges and maybe even bonus damage from archers against lightly armored mounts (To help counter light-cav archers). But mounted melee can be so much more than land a big alpha strike and ride away. And it is soooooo much more fun that way. Seriously go try it on Conan Exiles if you haven't already. Nothing less will ever measure up for you again.
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