Looks like we got some information on Houses, deeds and keeps. I'm going to drop the info here and some questions about it. As always would love to hear others ideas and speculations on what is going to happen!
We can now work with Empires! Own your own land or be in cahoots with Empires just sounds like a fun way to change things up!
I like the idea of being able to buy the deeds from the Empires as normal or have them given to you by and owner of a keeps regian. Though I do question how many houses can we have now!?
Also noticed a small change in the building requirements. No more metal is needed according to the above text, just stone and wood. Would make for quicker building for sure, super happy to see they removed metals from building. It really didn't fight the time period they intended.
As before House owners have all the control and they can have co owners to live with them ( up to 6 keys to be given out at a time ). Great idea for those small groups of 2 and 3 who don't want big but do want something. Though i didn't see a tax thing to keep the houses alive, it read as if we just have to log on in the house to keep it stable. I'm sure some repairing my need to be done in time but no house payment would be cool for us forgetful minded people. It's sounding like logging out anywhere isn't going to be as easy as before, so housing logs you off quicker than not being in one ( 20 sec log off ). All in all it sounds like house placement may become a bigger factor if you want help from a allied Empire, though it sounds fun hearing that patrols of guards will be roaming for both protection and annihilation of those unwanted by the empire.
Keeps oh keeps! You can build your own with deeds, repair a broken keep, get empire allies or fight them constantly by taking their interests. This sounds just awesome!! My biggest question would be..... Does this mean keep spots still exist or will we be able to build our own outside of the old keep spots? Either way the idea of Keep owners really controlling an area with laws and ability to give houses away to make their area more populated sounds gold! I do also wonder if a non-guilded player can own a keep and create an allied list of players and guilds. Giving a single person the ability to become a true King or Queen without the need of a guild, but rather all based on either relations with other players.
I decided to put these together as repairing seems standard as can be. Though i like the idea of being able to talk with Empires and get Banks and Temples elsewhere. This idea of region owners and Empires really having an effect on players overall ability to use them, is really starting to sound good. Giving even a solo players a spot to have their own bank and small house without needing to worry about the crazy amount of time it takes to build. As stated above they removed metals so materials for building just became so much easier for the masses.
Overall: I really like the idea of the new Regional Control. Sounds like its going to give players more to work for and go after if need be. While also giving newer players something to build for or even helping them find stuff to do. As a huge fault in MO1 ( imo ) they didn't have any real jobs or mission set by the Empires other than stuff you had to figure out as time went on. At least now it sounds like you can work with an Empire and become something even if you are a nobody. I love this idea!!
**Edit: After reading over the " House Packs" It sounds like metals are still used just not in the same way as before. To guess you can craft these items once you are a master construction guy, though it also seems like you can just buy them if you are not interested in crafting decor.
-Phen
We can now work with Empires! Own your own land or be in cahoots with Empires just sounds like a fun way to change things up!
I like the idea of being able to buy the deeds from the Empires as normal or have them given to you by and owner of a keeps regian. Though I do question how many houses can we have now!?
Also noticed a small change in the building requirements. No more metal is needed according to the above text, just stone and wood. Would make for quicker building for sure, super happy to see they removed metals from building. It really didn't fight the time period they intended.
As before House owners have all the control and they can have co owners to live with them ( up to 6 keys to be given out at a time ). Great idea for those small groups of 2 and 3 who don't want big but do want something. Though i didn't see a tax thing to keep the houses alive, it read as if we just have to log on in the house to keep it stable. I'm sure some repairing my need to be done in time but no house payment would be cool for us forgetful minded people. It's sounding like logging out anywhere isn't going to be as easy as before, so housing logs you off quicker than not being in one ( 20 sec log off ). All in all it sounds like house placement may become a bigger factor if you want help from a allied Empire, though it sounds fun hearing that patrols of guards will be roaming for both protection and annihilation of those unwanted by the empire.
Keeps oh keeps! You can build your own with deeds, repair a broken keep, get empire allies or fight them constantly by taking their interests. This sounds just awesome!! My biggest question would be..... Does this mean keep spots still exist or will we be able to build our own outside of the old keep spots? Either way the idea of Keep owners really controlling an area with laws and ability to give houses away to make their area more populated sounds gold! I do also wonder if a non-guilded player can own a keep and create an allied list of players and guilds. Giving a single person the ability to become a true King or Queen without the need of a guild, but rather all based on either relations with other players.
I decided to put these together as repairing seems standard as can be. Though i like the idea of being able to talk with Empires and get Banks and Temples elsewhere. This idea of region owners and Empires really having an effect on players overall ability to use them, is really starting to sound good. Giving even a solo players a spot to have their own bank and small house without needing to worry about the crazy amount of time it takes to build. As stated above they removed metals so materials for building just became so much easier for the masses.
Overall: I really like the idea of the new Regional Control. Sounds like its going to give players more to work for and go after if need be. While also giving newer players something to build for or even helping them find stuff to do. As a huge fault in MO1 ( imo ) they didn't have any real jobs or mission set by the Empires other than stuff you had to figure out as time went on. At least now it sounds like you can work with an Empire and become something even if you are a nobody. I love this idea!!
**Edit: After reading over the " House Packs" It sounds like metals are still used just not in the same way as before. To guess you can craft these items once you are a master construction guy, though it also seems like you can just buy them if you are not interested in crafting decor.
-Phen