It's completely unacceptable to have server queues in a Pay to Play game, with a monthly fee and only 1 server. I've been ready to go to mainland a few days now, but I don't want to face a queue I have no interest sitting through, since there wasn't even a timer for estimated queue time.
You need to fix your problems FAST, taking turns to play is not a fix, not even a temporary one if you want to ask for a subscription. This game is already too hardcore for the common gamer and if you can't fix your shit, you're going to drive away more people.
Until you can actually have everyone on one server, you need to get over yourself and open more servers or shards so YOUR PAYING CUSTOMERS can actually enjoy the full game. I highly doubt you can ever achieve a 1 server MMO, with so much physics calculations. Having a solid and a sustainable player base is a thing you can achieve now, IF your players can actually play your game.
The thought I had about Haven, was this: Make Haven partly Free-To-Play. Free-To-Play players could level up skills to like 40, in Haven and if they wanted more they needed to buy the game. And maybe a monthly subscription should only be required from the players who leave Haven. This would allow players who are unsure about Mortal Online 2 to try it out and it would help the player base grow.
You need to fix your problems FAST, taking turns to play is not a fix, not even a temporary one if you want to ask for a subscription. This game is already too hardcore for the common gamer and if you can't fix your shit, you're going to drive away more people.
Until you can actually have everyone on one server, you need to get over yourself and open more servers or shards so YOUR PAYING CUSTOMERS can actually enjoy the full game. I highly doubt you can ever achieve a 1 server MMO, with so much physics calculations. Having a solid and a sustainable player base is a thing you can achieve now, IF your players can actually play your game.
The thought I had about Haven, was this: Make Haven partly Free-To-Play. Free-To-Play players could level up skills to like 40, in Haven and if they wanted more they needed to buy the game. And maybe a monthly subscription should only be required from the players who leave Haven. This would allow players who are unsure about Mortal Online 2 to try it out and it would help the player base grow.