I have written this before, and I tried to lay out the reasoning. It is hard to get people to move past a certain point, which is, "New players NEED to get a foothold," because that is a fair point. HOWEVER,
The best time to bind players to the game is when they are starry eyed. You are making them experience a version of the game that is IN NO WAY representative of the actual game. It serves only to deplete their refund time. It is a bandaid over the biggest flaw in the game. New players CANNOT get a foot hold. They can pretend they are getting one in Haven only to go into 'reality' and get their shit pushed and quit.
This is also, aside, why you should give people a 3 month sub on first purchase, because if they don't quit, they will likely stay. Most people are not gonna dabble in MO, but 1 month is too soon to ask for another payment.
Now, the second problem of why Haven is toxic for the game is that it removes that content, which is new players, as well as the resources they generate, from the economy and the sandbox. That is a much bigger deal than people think, apparently, because nobody has said UR RIGHT when I said it like 100 other times.
NEW PLAYERS MUST BE IN PERSISTENCE. They must have an area that is not awful like scraping dirt level gains, where they can compete with each other for spots and move up from there. It's good for guilds, to see what people can do, and good for players because they are a part of the real world. Even if they quit, they probably put some stuff into rotation.
One of the guys I talked to, who has likely quit, said he already lost all of his Haven shit and will probably remake a character in Haven and stay there til his sub runs out. THAT'S INSANE? But it's not abnormal. If you wanna make like pve haven game for a discounted sub where people can just dick around and ride horses and hit bandits, do it... but to have that as the entry or demo of this game is a waste of everyone's time. I KNOW you put dev time into it. Put that effort into smoothing out areas in the game where new players can flourish.
CREATE AREAS WHERE YOU CAN BAN SUPER TOXIC PEOPLE. The rules will apply like nub zone, etc, and people can PK... whatever, but if someone is just only PKing and griefing nubs, I know... sandbox, but it makes more sense to be like yea dude you gotta find another spot to grief than to REDESIGN THE WHOLE FUCKING GAME. But that's just my PoV.
The best time to bind players to the game is when they are starry eyed. You are making them experience a version of the game that is IN NO WAY representative of the actual game. It serves only to deplete their refund time. It is a bandaid over the biggest flaw in the game. New players CANNOT get a foot hold. They can pretend they are getting one in Haven only to go into 'reality' and get their shit pushed and quit.
This is also, aside, why you should give people a 3 month sub on first purchase, because if they don't quit, they will likely stay. Most people are not gonna dabble in MO, but 1 month is too soon to ask for another payment.
Now, the second problem of why Haven is toxic for the game is that it removes that content, which is new players, as well as the resources they generate, from the economy and the sandbox. That is a much bigger deal than people think, apparently, because nobody has said UR RIGHT when I said it like 100 other times.
NEW PLAYERS MUST BE IN PERSISTENCE. They must have an area that is not awful like scraping dirt level gains, where they can compete with each other for spots and move up from there. It's good for guilds, to see what people can do, and good for players because they are a part of the real world. Even if they quit, they probably put some stuff into rotation.
One of the guys I talked to, who has likely quit, said he already lost all of his Haven shit and will probably remake a character in Haven and stay there til his sub runs out. THAT'S INSANE? But it's not abnormal. If you wanna make like pve haven game for a discounted sub where people can just dick around and ride horses and hit bandits, do it... but to have that as the entry or demo of this game is a waste of everyone's time. I KNOW you put dev time into it. Put that effort into smoothing out areas in the game where new players can flourish.
CREATE AREAS WHERE YOU CAN BAN SUPER TOXIC PEOPLE. The rules will apply like nub zone, etc, and people can PK... whatever, but if someone is just only PKing and griefing nubs, I know... sandbox, but it makes more sense to be like yea dude you gotta find another spot to grief than to REDESIGN THE WHOLE FUCKING GAME. But that's just my PoV.