If your guild has a keep near an NPC town or whatever mechanic is used to claim an NPC town in this game it should give you control over taxes. Your three main areas of taxation should be:
1. Vendor Sales Tax - Increases the price of vendor goods and passes the additional revenue onto the controlling guild.
2. Vendor Purchase Tax - Decreases vendor payouts and gives the difference to the controlling guild.
3. Broker Taxes - A small tax on all goods purchased from the local broker.
So what's the point?
If my guild controls a blue town, and we get tax revenue for everyone hunting, selling, and generally living in the area I'm going to go to Tindrem and recruit players living there to come live in our town. If people then come to that town to harass all the newbs we're bringing there, I'm going to take that as an attack on my guild's interests and wage war on them.
I'm noticing in the current debates whether people are pro-flag, anti-flag, pro-guard, anti-guard most people agree that players protecting other players is a good thing. So give powerful guilds a reason to take control of the NPC towns, reasons to welcome people there, and reasons to protect those people when they arrive. If it's within a large group's rational self-interest to bring newbs to their town and protect them, they're a lot more likely to.
1. Vendor Sales Tax - Increases the price of vendor goods and passes the additional revenue onto the controlling guild.
2. Vendor Purchase Tax - Decreases vendor payouts and gives the difference to the controlling guild.
3. Broker Taxes - A small tax on all goods purchased from the local broker.
So what's the point?
If my guild controls a blue town, and we get tax revenue for everyone hunting, selling, and generally living in the area I'm going to go to Tindrem and recruit players living there to come live in our town. If people then come to that town to harass all the newbs we're bringing there, I'm going to take that as an attack on my guild's interests and wage war on them.
I'm noticing in the current debates whether people are pro-flag, anti-flag, pro-guard, anti-guard most people agree that players protecting other players is a good thing. So give powerful guilds a reason to take control of the NPC towns, reasons to welcome people there, and reasons to protect those people when they arrive. If it's within a large group's rational self-interest to bring newbs to their town and protect them, they're a lot more likely to.