Guild Currency System in Mortal Online 2

boogis

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Nov 15, 2020
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Guild Currency System in Mortal Online 2

Introduction

In real-world economics, money is debt. In the past, paper currency was backed by gold, and even earlier, gold itself was money. In Mortal Online 2, gold coins are merely pieces of gold, a universal currency with no intrinsic backing from an in-game economy or social structure. However, the game features guilds, alliances, and factions that establish their own spheres of influence and economic systems. With upcoming updates introducing player-controlled cities, these factions will have economic zones—but without their own distinct currency, their military and financial power remain unrepresented.

How can a guild assert financial and military dominance? How can friendly alliances establish a shared economic zone? How can the largest faction secure its influence without total war? The introduction of guild-specific currencies addresses all these concerns.

Creating a Guild Currency

Core Principles

  • Each guild can create its own unique currency, which will be used within its territories.
  • Alliances do not have a shared currency—rather, they choose one guild’s currency as the alliance’s official medium of exchange.
  • Generating a new currency requires significant resources and proof of a guild’s military and economic strength.

The Process of Currency Creation

To issue a guild currency, the guild’s Treasurer must provide:

  1. Regular gold coins, which serve as the base resource for minting.
  2. A special alchemical elixir, crafted from rare resources—boss remains, dragon parts, top-tier metals, and unique ingredients.
  3. A document of influence, awarded for military successes, territorial control, and general dominance.
The quality of the alchemy elixir determines the conversion rate of gold into guild currency. For example, an elixir with 88.8% efficiency will convert 10,000 gold coins into 8,880 units of guild currency.

Treasurer’s Role

  • The Treasurer is the only one who can oversee currency issuance.
  • The Guild Leader cannot directly mint currency but can appoint or dismiss the Treasurer.
  • The Treasurer manages guild banking operations, currency emission, and financial stability.

Economic Policy and Trade

Guild Auction Houses

Each guild-controlled city or fortress can establish private auction houses, with trade rules set by the Treasurer:

  • Guild currency only.
  • Alliance currencies only.
  • Alliance currencies + gold.
  • Enemy currencies.
  • All currencies accepted.
The Treasurer determines trade policies, and other players can exchange currencies as needed.

Vassalage Agreements

Guilds can enforce economic dominance without direct warfare:

  • Enemy factions can be forced into vassalage agreements, requiring them to trade exclusively in the dominant guild’s currency.
  • This system replaces taxation—vassals must engage in the dominant guild’s economy to acquire its currency.
  • For balance, vassals may still trade using regular gold in neutral cities.

Currency Market and Fluctuations

  • City banks can introduce currency traders, allowing players to exchange different guild currencies.
  • The value of a currency fluctuates based on the guild’s military and economic success.
  • If a guild suffers significant losses, its currency devalues, enabling opportunists to buy it at low prices and melt it into gold or exchange it for a stronger currency.

Conclusion

Introducing unique guild currencies will make the game’s economy more dynamic:

  • Guilds gain a powerful tool to expand their influence without endless warfare.
  • Rival factions can be subdued economically, reducing the need for constant battles.
  • Players can engage in financial warfare, speculate on currency markets, and build economic empires.
  • This feature enhances trade, diplomacy, and strategy, adding new depth to gameplay.
What path will you choose? Will you build an economic empire by controlling a dominant currency, or will you lead armies to destroy financial rivals? Mortal Online 2 gives you the choice.
 

Teknique

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Jun 15, 2020
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Greetings, nonhostile, unique chat bot.

This system seems largely unfeasible. The complexity seems too great and guild currencies would be less desirable than gold presumably.

The only part about this I like is the word force. That could drive some wars which the game desperately needs.