About the Build and the Race
I wanted to create a versetile Character Build, becuase of SV new 1 Character Policy.
A Character you can transport with. A Character that can be used for PVE/Dungens, and that is able to join a Footfighter Group, or a Mounted Combat Group at the same time.
Which Race would be the best ? How much Str do i need ?
You want a Character with as much Str as possible
I tested some mounted Combat Weapons, and if you want to use Hammers, you need that 121 Str.
If the mechanics are the same as in the first game, mounted combat weapons require twice the strength, when they are used with one hand from a horse. That would be exactly 121 Str for a MC steel weapon, if you don't want to use magic rings, an amulet with strength, or a weapon hilt.
A Starmace with a Longhandel Spongewood/Silk + Steel Head cost arround 60 Str (120 from a mount). The damage caused by starmaces is divided into slashing and bashing damage.
Sledgehammers almost exclusively deals bashing damage, and the bashing damage is likely to determine, whether you can dismount a player. These need a lot of strength. 65 Str and more. This would be 130 Str from a mount, and no Character can reach such a high Str. To use these, you may need magic rings, an amulet and a weapon hilt.
That´s the reason i will go for Starmaces with 60 Str requirement (120 from Mount)
The Skills
1. Controlled Riding 100 ???
2. Mounted combat or Mounted Archery 100 ???
3. Hammers 100/ Archery (12 Bonus Str) + ( 1 Bonus Con) + (... Bonus Claid Gifts)
4. Secondary Weapon Skill Swords 100 Swords = (11 Bonus Str) + (1 Bonus Dex)
5. Aggresive stances 80 (11 Bonus Str) + (5 Bonus Str)
6. Defensive stances 80 (5 Bonus Str) + (2 Bonus from Con)
7. Sprinting 100 (1 Bonus from Con) + (2 Bonus from Dex)
8. Combat Manovering 100 (2 Bonus from Dex) + (1 Bonus from Dex)
9. Armor trainning 88 (11 Bonus Str) + (1 Bonus Dex)
(88 armor training should be anough to wear a full Ironbone Armor with Steel Torso) (with the 2 Nodes that reduce Armor weight from the Ogmir Claid Gifts)
11. Anatomy 100 (5 Bonus Str) + (2 Bonus Int)
12. Blocking 0 (5 Bonus Str) + (2 Bonus Dex)
(Blocking won´t cost more Stamina because Blocking Endurence is a secondary from Combat Monovering, but you have to parry, becuase you get full damage, if you block too long)
13. Balance 100 ???
14. Creature Controll 65 ???
(45 CC + the Bonus Points from Attributes should be enough to ride a lvl 88 Bullhorse) (have to be tested in MO2)
The Skill Bonuses are shown in green (Tested with the Ogmir)
That would be additional 87 Points !
1. These could be put in Blocking (if you are from the USA, and tend to always block a bit more early)
2. These could be put into Blocking to consume less stamina while you block and run
3. Or you put these 87 Points in Animalcare to heal your mount with bandages
The Thrursar gets more Damage Bonus and the Ogmir has knockdown resistence in his Claid Gifts. Because of the high damage bonus, the Thursar may be able to dismount other players, but can also be dismounted more easy himself, because of the lack of knockdown resistance in the Claid Gifts. The Ogrmir may not be able to get dismounted, but other players will not be able to dismount him either. But that's pure speculation.
The Human would need to use magic jewelry, or a weaponhilt, that reduces the Str Requirement of a weapon to fight from mount, which makes him much more expensive to equip. Humans can mitigate magical damage from their Claid Gifts. MC characters are always vulnerable against Magic, because they have a big hitbox while they are sitting on a huge mount.
Weaponhilts are not so easy to get. I think you had to farm very hard Dungens in MO1, such as the Cultist or the Sator Dungen to get them. This Dungens take arround 2h to complete + you need to have a healer that could revive Players for the case someone died, maybe a Lockpicker for specific Chests, a Tamer with a Pet and this not include the travel time. There was always the risk to get involved into a fight, and you had to gear yourself pretty well to do the harder Dungens. You had to find a Key to open the Bossroom, and you might want to build a Prist and a house near the Dungen, if the mission failed.
You could buy these Weaponhilts from other Players, but they did cost quite some Cash.
In MO1 every expedition had to be well prepared, and the Map in MO2 will even be bigger.
I think new Players need to know that this game is not so easy. That it is not easy to get specific Items, to which the Weaponhilts did belong.
The hard Dungens were well hidden. For example in the deepest Jungle, and you had no Map. But that's exactly what I liked about the game.
You had to be smart to survive. Make friends, find a Guild, make Contracts with other Guilds as a crafter, so that they allow you to farm materials in their area, if you donate 10-20 % of the farmed Materials, so that they will protect you.
This game plays defferent than any other game.
I hoped this Guide helped some of the new Players. It will be updated, after we will be able to test more things. After SV have implemented Horses and all Claid Gifts.
I wanted to create a versetile Character Build, becuase of SV new 1 Character Policy.
A Character you can transport with. A Character that can be used for PVE/Dungens, and that is able to join a Footfighter Group, or a Mounted Combat Group at the same time.
Which Race would be the best ? How much Str do i need ?
You want a Character with as much Str as possible
I tested some mounted Combat Weapons, and if you want to use Hammers, you need that 121 Str.
If the mechanics are the same as in the first game, mounted combat weapons require twice the strength, when they are used with one hand from a horse. That would be exactly 121 Str for a MC steel weapon, if you don't want to use magic rings, an amulet with strength, or a weapon hilt.
A Starmace with a Longhandel Spongewood/Silk + Steel Head cost arround 60 Str (120 from a mount). The damage caused by starmaces is divided into slashing and bashing damage.
Sledgehammers almost exclusively deals bashing damage, and the bashing damage is likely to determine, whether you can dismount a player. These need a lot of strength. 65 Str and more. This would be 130 Str from a mount, and no Character can reach such a high Str. To use these, you may need magic rings, an amulet and a weapon hilt.
That´s the reason i will go for Starmaces with 60 Str requirement (120 from Mount)
The Skills
1. Controlled Riding 100 ???
2. Mounted combat or Mounted Archery 100 ???
3. Hammers 100/ Archery (12 Bonus Str) + ( 1 Bonus Con) + (... Bonus Claid Gifts)
4. Secondary Weapon Skill Swords 100 Swords = (11 Bonus Str) + (1 Bonus Dex)
5. Aggresive stances 80 (11 Bonus Str) + (5 Bonus Str)
6. Defensive stances 80 (5 Bonus Str) + (2 Bonus from Con)
7. Sprinting 100 (1 Bonus from Con) + (2 Bonus from Dex)
8. Combat Manovering 100 (2 Bonus from Dex) + (1 Bonus from Dex)
9. Armor trainning 88 (11 Bonus Str) + (1 Bonus Dex)
(88 armor training should be anough to wear a full Ironbone Armor with Steel Torso) (with the 2 Nodes that reduce Armor weight from the Ogmir Claid Gifts)
11. Anatomy 100 (5 Bonus Str) + (2 Bonus Int)
12. Blocking 0 (5 Bonus Str) + (2 Bonus Dex)
(Blocking won´t cost more Stamina because Blocking Endurence is a secondary from Combat Monovering, but you have to parry, becuase you get full damage, if you block too long)
13. Balance 100 ???
14. Creature Controll 65 ???
(45 CC + the Bonus Points from Attributes should be enough to ride a lvl 88 Bullhorse) (have to be tested in MO2)
The Skill Bonuses are shown in green (Tested with the Ogmir)
That would be additional 87 Points !
1. These could be put in Blocking (if you are from the USA, and tend to always block a bit more early)
2. These could be put into Blocking to consume less stamina while you block and run
3. Or you put these 87 Points in Animalcare to heal your mount with bandages
The Thrursar gets more Damage Bonus and the Ogmir has knockdown resistence in his Claid Gifts. Because of the high damage bonus, the Thursar may be able to dismount other players, but can also be dismounted more easy himself, because of the lack of knockdown resistance in the Claid Gifts. The Ogrmir may not be able to get dismounted, but other players will not be able to dismount him either. But that's pure speculation.
The Human would need to use magic jewelry, or a weaponhilt, that reduces the Str Requirement of a weapon to fight from mount, which makes him much more expensive to equip. Humans can mitigate magical damage from their Claid Gifts. MC characters are always vulnerable against Magic, because they have a big hitbox while they are sitting on a huge mount.
Weaponhilts are not so easy to get. I think you had to farm very hard Dungens in MO1, such as the Cultist or the Sator Dungen to get them. This Dungens take arround 2h to complete + you need to have a healer that could revive Players for the case someone died, maybe a Lockpicker for specific Chests, a Tamer with a Pet and this not include the travel time. There was always the risk to get involved into a fight, and you had to gear yourself pretty well to do the harder Dungens. You had to find a Key to open the Bossroom, and you might want to build a Prist and a house near the Dungen, if the mission failed.
You could buy these Weaponhilts from other Players, but they did cost quite some Cash.
In MO1 every expedition had to be well prepared, and the Map in MO2 will even be bigger.
I think new Players need to know that this game is not so easy. That it is not easy to get specific Items, to which the Weaponhilts did belong.
The hard Dungens were well hidden. For example in the deepest Jungle, and you had no Map. But that's exactly what I liked about the game.
You had to be smart to survive. Make friends, find a Guild, make Contracts with other Guilds as a crafter, so that they allow you to farm materials in their area, if you donate 10-20 % of the farmed Materials, so that they will protect you.
This game plays defferent than any other game.
I hoped this Guide helped some of the new Players. It will be updated, after we will be able to test more things. After SV have implemented Horses and all Claid Gifts.
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