ALright, lets go !
First, replying to Weis : Its good that you agree on the ridiculous "one shot kill" by guards outside towns.
Despite I hate guards outside towns, I would accept them, if they werent invincible, AND, if they didnt one shot kill you !!! This insta kill non sense crap is wrong in many ways... It doesnt only screws with PKs, but with ritualists, or even with people who "accidently" lost reputation and just wants to pass peacefully on the roads...
But you re wrong when you say playing as a "new player" is more enjoyable now... it feels like a candy land. No danger on every corner... Thats not the core of this game.
Im sorry, but I disagree. And Im sure almost everyone who came to this game in 2022 expected something DIFFERENT from all other MMOs out there... If they didnt want danger, they would stay on those ordinary MMO garbages...
Replying to Sally now : You asked me about evidence showing the game was better back then.
Sure. WHat about "number of players" ?
Do you think it is coincidence that when this game had those hardcore rules in the past it had MUCH MUCH MUCH more people playing than nowadays ?
MO2 started great, and was slowly decaying, patch by patch... All because our beloved Devs dont have the patience (or will) to read their very own players on the forums, and decide to implement all kinds of stuff nobody EVER asked, ignoring what people have always begged (Content)...
What reason did they have to never add Thieving ? Or breeding ? Or tailoring ? Or aquatic monsters ? Or boats ? and so on.....
NO.. They preferred to add GUARDS AND GUARDS AND GUARDS AND GUARDS ALL OVER.... First they destroyed MEDULI... Do you remember when they added Elite guards all around Meduli, even inside the cemetery ?? We lost hundreds of players on that very occasion.
You also speak about lot of chaos = stress.... But what chaos ? Getting PKed (on an advertised full loot game) is chaos to you ??
Let me tell you something... In my beginning I died a lot... Lost several good stuff.. EVEN INSIDE TOWNS....
I learned by my mistakes... Never happened twice !
Thats what you do...Use your brains to avoid mistakes.
Are you getting PKed near starter town ? Why dont you wait a little bit before leaving this town ? PKs wont stay forever at a spot... Why dont you ask for help on HELP chat ? The PKs would get swarmed.... Lots of things could be done.
Its much more interesting than depending on NPC guards or safe areas...
Anyway, thanks for the replies...
I am not playing too much these days, but havent quit yet. I log in the pay the house upkeep and do some tests... Still have hopes they will at least weaken the guards outside towns.
To tell you the truth, what I really am waiting for is Thieving... If they apply it someday, I surely am gonna pay the subscription and continue playing... But if it never comes, ill stay out and wait for another Mortal Online game (without safe areas).
Lets see what happens.
Please, Devs, at least make those guards a little bit weaker !
Even those who hate PKs agree that its lame to have a NPC one shot killing people !
Given that we both played this game back when people could just kill anyone outside of towns, for us, clearly we can handle it. But the average person isn't as tolerant. They are less likely to blame themselves for their failure, and more likely to blame the game.
Most people are weak and pathetic by nature, preferring to push responsibility of their failings externally, and they lie to themselves so they don't ever come to terms with the discomfort of realizing that fact.
Your average player is this person. Am i saying compromise the game completely? No. But i'm saying give a bit of slack to let the average person get into the game.
When i say "chaos", i mean you overload a person, and punish them harshly for failure.
Let us say i wanted you to do brain surgery, and i just threw you in at the surgeons table and told you to learn by experience. I didn't tell you about the tools or anything.. Then, when you killed this person, because you didn't know what you were doing, you lose your job. Alternatively. I could slowly teach you piece by piece until you're ready. Until you know what each tool is for, and you learn how to perform the surgery in theory before practice. You can make mistakes without losing everything, and potentially killing someone.
Which is a better learning environment? Which is more stressful?
Which environment do you think would be more likely to allow the average player to stay?
As far as i can see? I've had no issues ganking people in open world, but i'm not the type to sit all day outside of a town and gank people on the road, i usually just kill people opportunistically. I just don't kill people near towers, i wait for them to move away from the tower, then i kill them.. i don't understand why that is so awful for people. They hardly even have any range, like, less than a 100 metres. I honestly think you're being over dramatic here. The game isn't that impacted by towers.
Bandits just have to go a bit further away from towns, and there is plenty of space to kill someone between towers. Sure, on the doorstep? It is significantly harder.. It is essentially just an extension of the radius of the town, but it just gives a few thousand metres of breathing room for beginners.. That being said, it still isn't 100% safe for them, just gets harder on the attacker the closer to town they are.
You're acting like you can't kill people on the roads anymore, but you very much can. You just have to relocate further from town.
And let's be real.. This game is inspired by medieval times.. Do you honestly think they'd let bandits sit on the doorstep of a town? Even from an immersion standpoint, it makes more sense that the roads are guarded close to town.