Problem:
In most PVP encounters, it makes sense to focus on horses first in order to take away people's mobility and prevent them from escaping.
This is a common strategy, but it can be very frustrating especially for non-mounted builds and during small-scale/solo activities.
Let's say for example you are transporting your hard earned ressources and get attacked by someone.
If you get off your horse and try to fight, the attacker will most likely still focus on your horse first and kill it. The horse won't even move or try to run away!
In this case, even if you win the fight, all your resources end up on the ground and you don't have a horse to transport them anymore.
You won the fight, but you still get punished and can't keep your stuff.
In fact, the dead attacker now has better chances than you to get the loot: They spawn back in town and can grab another horse to come and get what's left on the ground, while you still need to walk back to town first.
I understand that changes to the survivability of horses have a huge impact on the balance of this game, but the following suggestion shouldn't change the balance too much:
Suggestion:
Make it so that horses won't die immediately when they are shot while in mercy mode as long as they wear any horse armor. Instead, they should get "injured" and lie on the ground.
In this state, the horse can't be mounted or healed with spells/bandages anymore. (Maybe the bags and their content will also drop to the ground and can be looted.)
You now have two options:
Go to the horse and press and hold 'R' for 10 seconds to kill it for good, or hold 'Ctrl+R' for 20 seconds to "heal" it and get it back on its feet with 5% hp.
(The times could depend on the type of horse armor)
If there is no interaction with the horse, it will die after 10 minutes.
Advantages:
This way, it would still be possible to take horses out in a fight. However, now there would be an option to defend them.
If you manage to fend off the attacker and defend your horse successfully, you could heal it up and continue your journey happily.
Of course, there is still a possibility of losing your horse or your items during the fight.
For example, if one attacker keeps you busy while another one finishes your horse off (or steals from its bags with thievery?), or if you run away and leave your horse unattended.
This change could also have a positive impact on the usage of light and medium horse armor. If you are not a mounted fighter, you might actually prefer light or medium horse armor.
Even if your horse might get injured more easily with lighter armor, as long as you manage to defend your injured horse, you can at least keep the mount now.
It could also help with "horse griefing" (killing the horse and running away). While killing horses is still doable and part of the game, you would at least have a chance to protect your horse and be able to fight for it.
Maybe we would even see more miners with proper gear out in the world, because they could actually defend their loot and bring it home. (Currently a lot of people just go naked and suicide if someone attacks their horse, because it's almost impossible to save the horse anyway.)
Conclusion:
All in all, getting attacked on a horse would be a way less frustrating experience, because players would have a much bigger impact on the survivability of their horses.
As a side-effect the change would encourage more PVP instead of griefing, promote the usage of different types of horse armor and maybe even encourage naked miners to take their gear with them to a mining trip every now and then.
(Maybe this mechanic could work for all pets with armor?)
Please let me know your thoughts about this idea.
In most PVP encounters, it makes sense to focus on horses first in order to take away people's mobility and prevent them from escaping.
This is a common strategy, but it can be very frustrating especially for non-mounted builds and during small-scale/solo activities.
Let's say for example you are transporting your hard earned ressources and get attacked by someone.
If you get off your horse and try to fight, the attacker will most likely still focus on your horse first and kill it. The horse won't even move or try to run away!
In this case, even if you win the fight, all your resources end up on the ground and you don't have a horse to transport them anymore.
You won the fight, but you still get punished and can't keep your stuff.
In fact, the dead attacker now has better chances than you to get the loot: They spawn back in town and can grab another horse to come and get what's left on the ground, while you still need to walk back to town first.
I understand that changes to the survivability of horses have a huge impact on the balance of this game, but the following suggestion shouldn't change the balance too much:
Suggestion:
Make it so that horses won't die immediately when they are shot while in mercy mode as long as they wear any horse armor. Instead, they should get "injured" and lie on the ground.
In this state, the horse can't be mounted or healed with spells/bandages anymore. (Maybe the bags and their content will also drop to the ground and can be looted.)
You now have two options:
Go to the horse and press and hold 'R' for 10 seconds to kill it for good, or hold 'Ctrl+R' for 20 seconds to "heal" it and get it back on its feet with 5% hp.
(The times could depend on the type of horse armor)
If there is no interaction with the horse, it will die after 10 minutes.
Advantages:
This way, it would still be possible to take horses out in a fight. However, now there would be an option to defend them.
If you manage to fend off the attacker and defend your horse successfully, you could heal it up and continue your journey happily.
Of course, there is still a possibility of losing your horse or your items during the fight.
For example, if one attacker keeps you busy while another one finishes your horse off (or steals from its bags with thievery?), or if you run away and leave your horse unattended.
This change could also have a positive impact on the usage of light and medium horse armor. If you are not a mounted fighter, you might actually prefer light or medium horse armor.
Even if your horse might get injured more easily with lighter armor, as long as you manage to defend your injured horse, you can at least keep the mount now.
It could also help with "horse griefing" (killing the horse and running away). While killing horses is still doable and part of the game, you would at least have a chance to protect your horse and be able to fight for it.
Maybe we would even see more miners with proper gear out in the world, because they could actually defend their loot and bring it home. (Currently a lot of people just go naked and suicide if someone attacks their horse, because it's almost impossible to save the horse anyway.)
Conclusion:
All in all, getting attacked on a horse would be a way less frustrating experience, because players would have a much bigger impact on the survivability of their horses.
As a side-effect the change would encourage more PVP instead of griefing, promote the usage of different types of horse armor and maybe even encourage naked miners to take their gear with them to a mining trip every now and then.
(Maybe this mechanic could work for all pets with armor?)
Please let me know your thoughts about this idea.