Getting burnt out, what could be an amazing game is just flawed way to heavily.

Jaygrae

New member
Jul 14, 2020
9
8
3
I played MO1, and it was alot of fun. I've really enjoyed myself so far in this game but after traveling throughout the lands; I've come to a conclusion. There is ZERO reason to not just point blank murder people.

You are at an absolute disadvantage with this system the way it is right now. You literally have to WAIT/GUESS if the "blue" person is just gonna randomly whack you with his friends. This just gives the most ridiculous advantage to player killers and leaves the rest of us WAITING to get hit first.

The current system is borked. I've losing interest anymore to play, not due to pvp/deaths; but because its just an absolute trash system that FAVORS the pk'er in EVERY way. Oh sure, you get 5 murder counts (big whoop), and run parcels but so what. You are blue within 3 minutes and just waiting for the opportune moment to kill someone who just sees a "blue" person.

Bring back the flags seriously. Or make murderers GREY but NOT attacked by guards. This whole 4/8hr murder system is a joke.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,199
1,064
113
What you say its true. The new flag system is heaven for RPKers and gankers. The penalties are laughable. There is little point in being a “good guy”, and the advantage is always with the first person that deals damage (which is the aggressor).

This is why the majority of players in this game enjoy ganking. Thats why they play this game, because it encourages that type of gameplay.

As a solo player it makes it besically impossible to survive unless you either go to great lenghts to avoid people, or start hitting first. Only way to manage is to get in a guild or group. Otherwise you are always getting shit on. Its truly a game made for shitters.
 

Emdash

Well-known member
Sep 22, 2021
3,046
967
113
I've come to a conclusion. There is ZERO reason to not just point blank murder people.

That's not true, but I agree with the sentiment that red players should be able to enter towns... like "Fresh from killin u" people, but people who are PKers. I think that was the biggest flaw in MO1/2, to isolate pvpers to 'punish' them.
 

Jatix

Well-known member
Sep 30, 2020
882
767
93
As a red I love having a blue name but its also complete BS and makes 0 sense. Half my kills are just walking up to someone and killing them because me and my friend have blue names and they don't know we are red. But if I just walked in red most people would leg it.

I think they need to remove or heavily limit parcel running, and make it like MO1 so its all time based if you want to stay blue. right now people who just play 24/7 can easily wipe an entire group and then go parcel roam. and get all the standing back. MO1's time based only you really had to go red or not rpk people because you really couldnt get a lot of kills without going red.

MO1's time system was shit but if you went red you were actually red. 90% of the people I've died to in the tind sewers then walk up to bank my shit because they have positive standing.

If reds actually had to be real reds, with red names and no blue towns, things would be a lot different.
 

Anabolic Man

Well-known member
Sep 7, 2020
1,133
734
113
I played MO1, and it was alot of fun. I've really enjoyed myself so far in this game but after traveling throughout the lands; I've come to a conclusion. There is ZERO reason to not just point blank murder people.

You are at an absolute disadvantage with this system the way it is right now. You literally have to WAIT/GUESS if the "blue" person is just gonna randomly whack you with his friends. This just gives the most ridiculous advantage to player killers and leaves the rest of us WAITING to get hit first.

The current system is borked. I've losing interest anymore to play, not due to pvp/deaths; but because its just an absolute trash system that FAVORS the pk'er in EVERY way. Oh sure, you get 5 murder counts (big whoop), and run parcels but so what. You are blue within 3 minutes and just waiting for the opportune moment to kill someone who just sees a "blue" person.

Bring back the flags seriously. Or make murderers GREY but NOT attacked by guards. This whole 4/8hr murder system is a joke.

You are not wrong. Mining take a lot of time. Killing a miner is much more profitable.
I think it's fine if the killers can tour the town, but there's a huge disparity in the PK vs Anti RPK ratio, that need to be fixed with the help of an improved bounty hunter system.
The more kill counts someone has, the more contracts should be issued for that person.
The orders should be more regional. Maximum 2-3km away. You should be able to accept multiple assignments. These should not be lost after death. I think a player should be able to carry up to three contracts paying an upkeep.

That would be a much harsher punishment for murderers, and it needs more punishment and at the same time more ways to prevent murder counts. E.g. through the announced faction system. That each city has a faction that players interested in PVP can join voluntarily and that are at war with the other factions.

In Ultima there was a special currency for this, to let the pets level up faster and to be able to buy certain faction items cheaper. A player who killed many faction opponents could acquire these faction offers cheaper than someone who killed few faction opponents. If a faction opponent dies, the price for the items has increased again for the loser. A player who only dies then eventually reached the maximum and there was no longer any reward for killing this player.
This faction currency could be won in various ways. E.g. by visiting a dungeon or hotspots on enemy territory.



UO had a cool Faction System

Overview​

The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. [1]

Factions is a group PvP system that exists only within the Felucca facet. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Control is determined by eight Felucca cities (Britain, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew). Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 10 hours to corrupt, and then placing it back in the respective town. The town is secured for 3 days until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction. This type of warfare only takes place in Felucca, enemy faction players appear neutral in all other facets.

To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.


Of course, a lot of work would have to be put into such a system and a lot of brainstorming would have to be done.
 
Last edited:

Jaygrae

New member
Jul 14, 2020
9
8
3
Wow, really appreciate the good feedback and feels good i'm not alone on this. (Especially coming from the RED player up there admitting to the issue at hand).

I may have to check this game out after some changes. I've been playing non-stop pretty heavy but even my buddy is getting burned out. Its a shame because honestly the most lucrative playstyle is just run up, smash, and ask questions later.

Not sure what Henrik's so called "vision" is on this..because its seriously seriously flawed.
 
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