Get rid of being able to blue-block

Deadzone

New member
Mar 23, 2021
2
0
1
We have clans and people who are using Blue-flagged players to get into the middle of fights and cause the opponent to get flagged for hitting them, and then getting killed by guards. This is actively happening as I speak outside Fab. It is a real thing. Abusing the mechanics.

I know the system is not done, but there has to be a better way.
 

Leiny

New member
Apr 17, 2021
6
1
3
Can you not just turn off criminal actions?

You're unable to attack players who have "Criminal intent" debuff if you have it turned off. Only if a criminal person attacks you, may you attack them back (with Criminal Action turned off)
 

Jackdstripper

Well-known member
Jan 8, 2021
1,109
999
113
You know the only time blue blocking wasn’t an issue in MO? When lictors used to appear out of nowhere and one shot anyone that was criminal.

there was no guard zone fighting. Or any fighting inside of cities. Reds couldn’t come in, and grays got insta killed. If you went out and fought reds and hit a blue and got turned gray that was all on you.

ever since they brought in whimpy and retarded roaming guards that you can fight there has been blue blockers trolling fights on the guard zone.

bring back insta kill lictors. It’s the only way to end blue blocking.
 

LordMega

Active member
Dec 2, 2020
176
202
43
On the flip side, everyone who PvPs regularly-- unless they spend half their time out farming Risars, or remake their characters regularly-- is Red. This is due to the fact that there is no guild war system in game, so you have these rat guilds that sit in town all day discovering who the red players are and then they kill them. This wouldn't be as easy if the reds could defend themselves, but there is no 'local grey' system and so if the reds defend themselves, the guards kill them. So 2 big features that are huge QoL improvements are the Guild War and local grey flagging system. Right now the "meta" for these beta(male) guilds is simply attacking reds in town, essentially a form of griefing rather than actual PvP.

Everyone who regularly engages in group fights is red unless they spend a boring amount of time farming Risars, or they have the luxury of remaking their character (either they have a surplus of free time or they haven't read a good number of crafting books). This is the current content of the game.

"blue blocking" would be resolved if a guild war system was in place. Additionally, everyone who isn't a noob is red (or has been) and therefore vulnerable to this stupid griefing system. Without local grey, your options are to run or die. Rarely does anyone who attacks reds in town have the balls to continue the fight outside of town, out of guard range.

I think adding these features and improving the flagging system should be a big priority for this stage of the game. Really, it should be the biggest goal for the next patch, along with fixing the horse-mesh glitches that occur when you run between nodes.
 
  • Like
Reactions: Kelzyr