Why does the game need several Exits for Dungens ?
There is this Mortal Online combat Map. Everytime we did a dungen, during the times, in which Mo1 had a lot of players, we got pinged on that Map. To show players that we are inside the Dungen. We always got Contact. I think every Dungen need a second Exit, or maybe even a third exit and spots to hide, so the Attackers have to split between the 2-3 Exits, so you not have to fight an Army of twice as much people, as you have in your team, after leaving the Dungens with valuables. Some Dungens were not very profitable, to do them with a larger group, so we mostly fought a bigger Group with more Players as our group. I think the loot of some Dungens should be buffed, to not create unfair PVP situations. If it would have been lucrative enough to farm these dungens with 5-6 players, we would not have been outnumbered as many times, I think this don´t have the highest prority, but i think it should be considered, to add this later on. Maybe the second Exit could be a Gate, that can only be opened from inside.
Why were locked doors to enter boss rooms a good mechanic ?
I personally was a fan of the Sator Dungen, becuase you had to find a key, to open the Door, to continiue the Dungen. This was a good mechanic for the hard End Game Dungens, becuase a group of 2-3 Players could not jump on your back, while you are doing the Boss, becuase they were not strong enogh, to kill all the mobs, to obtain the key.
In Albion Online the Developers added several energy Gates in the Elite Dungens, that could only be done, with the best gear avalible in the game. They had to be destoyed from at least 15 Players, becuase the Gates regenerated Hitpoints. The Guys inside the Dungen were warned by a massage, but a special sound would have had the same effect. So you don´t aggro new mobs and mental prepare for a fight.
Why would it be a good Idea to add Event Npc´s ?
I think SV should consider to add a quest NPC in the Towns, that will select 2 specific random Dungens every week and tell the players about it, in which you can find specific loot, to obtain special items during that time, to create weekly Dungen Hotspots, so the PVP Players will meet in this Dungens and fight for the Loot.
During the Event the game could spawn specific Elite Mobs, inside the choosen dungens, that will have a chance to drop specific Items.
I would like to see them dropping unidentified weapons. Most of them should be crap, but if you have luck, you should find some good weapons. In liked the System in Ultima Online. Silver weapons should get a use and could deal more damage to undead Monsters or to the Elite Mobs. Some of these special mobs could be tried to dominate.
As a result, players would not constantly farm the same dungen, that is the most lucrative.
Players which want a peaceful and relaxing expedition could visit the other dungens, and have a higher chance for relaxed farming. I think the game need much more Towns and Dungens, depending on how much players will play the game after steam release. if the world get expended 6 times, the towns should grow bigger aswell. Emagine 100 Players in a small Town such as Bakdi or Vadda.
Why would it be a good Idea to add Maps, as Loot in Dungens, that will open random Caves and spawn random tressure Locations ?
I think Maps that should be able to be found in Dungens should open a randomly located Cave entrances, if this is possible, so streamers get a chance to stream some of the PVE Action, and other players don´t immediatly know where they are, so they can´t be stream sniped. More twich viewers means more players. Maps could spawn random tressure Locations, in which Mobs and a tressure will spawn.
How could world Events be impemented into the game ?
The last thing i would like to see are World Events and Loot holes. Demon stones could open Holes in the Haven and Gates, that can be seen from far away, so that people will travel to this points of interest and fight each other, or try to play together to beat the Demons.
Why does the Game need Lootholes ? !!!!!
It should be possible to dig Lootholes. They could look like Molehills
in which you can drop 1-2 Armor Sets, during the weekly Dungen Hotspots. Other Players should be able to see them, and should be able to take out your stuff. These should expire after 2-3 hours.
If you die in a dungen, it would be nice to have two or three priests near to each dungen, so you can go to the other prist, if a specific location is camped. The players could hide their Loothole somewhere nearby. Maybe under a bush to be able to regear.
Players can resurrect other Players, so the prists are not as important as the ability to dig a Loothole. Maybe the game should limit you Loothole to 1 per Player.
This is better as a Bank, as you can find in the Cavecamp, where players could store tons of Armors and Weapons. The people living in the region of the Dungen have a huge Advantage, becuase they might have build a Bank for their Guild, and could dominate the Hotspot Dungens.
This would make everything more fair.
I hope this Feedback helps. Feel free to comment
There is this Mortal Online combat Map. Everytime we did a dungen, during the times, in which Mo1 had a lot of players, we got pinged on that Map. To show players that we are inside the Dungen. We always got Contact. I think every Dungen need a second Exit, or maybe even a third exit and spots to hide, so the Attackers have to split between the 2-3 Exits, so you not have to fight an Army of twice as much people, as you have in your team, after leaving the Dungens with valuables. Some Dungens were not very profitable, to do them with a larger group, so we mostly fought a bigger Group with more Players as our group. I think the loot of some Dungens should be buffed, to not create unfair PVP situations. If it would have been lucrative enough to farm these dungens with 5-6 players, we would not have been outnumbered as many times, I think this don´t have the highest prority, but i think it should be considered, to add this later on. Maybe the second Exit could be a Gate, that can only be opened from inside.
Why were locked doors to enter boss rooms a good mechanic ?
I personally was a fan of the Sator Dungen, becuase you had to find a key, to open the Door, to continiue the Dungen. This was a good mechanic for the hard End Game Dungens, becuase a group of 2-3 Players could not jump on your back, while you are doing the Boss, becuase they were not strong enogh, to kill all the mobs, to obtain the key.
In Albion Online the Developers added several energy Gates in the Elite Dungens, that could only be done, with the best gear avalible in the game. They had to be destoyed from at least 15 Players, becuase the Gates regenerated Hitpoints. The Guys inside the Dungen were warned by a massage, but a special sound would have had the same effect. So you don´t aggro new mobs and mental prepare for a fight.
Why would it be a good Idea to add Event Npc´s ?
I think SV should consider to add a quest NPC in the Towns, that will select 2 specific random Dungens every week and tell the players about it, in which you can find specific loot, to obtain special items during that time, to create weekly Dungen Hotspots, so the PVP Players will meet in this Dungens and fight for the Loot.
During the Event the game could spawn specific Elite Mobs, inside the choosen dungens, that will have a chance to drop specific Items.
I would like to see them dropping unidentified weapons. Most of them should be crap, but if you have luck, you should find some good weapons. In liked the System in Ultima Online. Silver weapons should get a use and could deal more damage to undead Monsters or to the Elite Mobs. Some of these special mobs could be tried to dominate.
Magical Item Properties | UO:R Forums
Magical Item Properties Since the Compendium doesn't have much information about Magical Item Properties and any generic source of UO knowledge will not...
uorforum.com
As a result, players would not constantly farm the same dungen, that is the most lucrative.
Players which want a peaceful and relaxing expedition could visit the other dungens, and have a higher chance for relaxed farming. I think the game need much more Towns and Dungens, depending on how much players will play the game after steam release. if the world get expended 6 times, the towns should grow bigger aswell. Emagine 100 Players in a small Town such as Bakdi or Vadda.
Why would it be a good Idea to add Maps, as Loot in Dungens, that will open random Caves and spawn random tressure Locations ?
I think Maps that should be able to be found in Dungens should open a randomly located Cave entrances, if this is possible, so streamers get a chance to stream some of the PVE Action, and other players don´t immediatly know where they are, so they can´t be stream sniped. More twich viewers means more players. Maps could spawn random tressure Locations, in which Mobs and a tressure will spawn.
How could world Events be impemented into the game ?
The last thing i would like to see are World Events and Loot holes. Demon stones could open Holes in the Haven and Gates, that can be seen from far away, so that people will travel to this points of interest and fight each other, or try to play together to beat the Demons.
Why does the Game need Lootholes ? !!!!!
It should be possible to dig Lootholes. They could look like Molehills
in which you can drop 1-2 Armor Sets, during the weekly Dungen Hotspots. Other Players should be able to see them, and should be able to take out your stuff. These should expire after 2-3 hours.
If you die in a dungen, it would be nice to have two or three priests near to each dungen, so you can go to the other prist, if a specific location is camped. The players could hide their Loothole somewhere nearby. Maybe under a bush to be able to regear.
Players can resurrect other Players, so the prists are not as important as the ability to dig a Loothole. Maybe the game should limit you Loothole to 1 per Player.
This is better as a Bank, as you can find in the Cavecamp, where players could store tons of Armors and Weapons. The people living in the region of the Dungen have a huge Advantage, becuase they might have build a Bank for their Guild, and could dominate the Hotspot Dungens.
This would make everything more fair.
I hope this Feedback helps. Feel free to comment
Last edited: