Hi!
!!!!!First of all, this thread may cause you "Hardcore" players to go nuts, so treat this as a Warning!!!!
The purpose if this thread is to discuss some things that could potentially cause major issues during EA Launch for Mortal Online 2.
And would be nice to have the communitys thoughts on this aswell as having Henrik and the Team to at least think about these things before going to EA.
Server's during EA.
Obviously, we don't know how many will play MO2 at launch and for how long.
But SV has to prepare for 2 scenarios.
Scenario 1. No one plays the game and the pop is pretty low and it slowly dies out, what to do then?
Solution: That i don't know a solution for.
Scenario 2. A giant population. This one is more tricky though with the approach of the whole 1 mega server thing.
I've heard Henrik and the teams reasoning behind this and how they are going to solve it.
They don't want to stop selling the game obiously, but they want to assure players a good gaming experience, they say that the server can handle pretty much any playerbase and that space is the main problem.
But my main concern with this approach is, imagine if MO2 get's a pop of 100.000 players within a few days and they decide to add more space, how are they going to fill that space with actual content for the players?
No way they will fix enough mobs, dungeons, or pickables ,towns, unless they copy paste existing assets to that landspace which i doubt they do because it would look ridicolous. So the new space for the players would basically be a wasteland. Sure players can build on it but it would still be boring.
Solution: A simple fix for this would acutally be to open more servers that is identical to the first one. So you can spread the player base and give everyone that buys the game the same equal experience and the world dosent feel to crowded or wait 2 months for the worst desync to go away.
A issue people may have with this is that you split up the playerbase.
But so what, people pay to play the game and expect it to work. And if there is enough players all servers would be filled and everyone would enjoy their time in game.
Dungeons.
With the new approach SV is taking to give MO2 a better PVE experience(which is good imo)
they could run into problems here aswell during EA.
With overcrowded dungeons, people trying to experience these dungeons but will eventually only have 100 of players in the same dungeons and will turn into a gank fest and waiting times for the boss to respawn and players camping the bosses and stuff.
Which is sad becuase MO2 has such cool looking dungeons, that im sure a lot of players would want to experience in somewhat controlled manner.
And my suggetions is here, and this might hurt for the "Hardcore" players. And that is acutally to make them instanced.
Mostly to limit the overcrowding in dungeons that probably will happen.
And people will probably call me carebear for this. But i think the gaming experience would be a lot better with instanced dungeons and i don't see that the risk vs reward system being hurt that much at all with this. Since people would still have to transport their loot from dungeon to their bank and etc and travel through the world with it.
Are these good suggetions, or should i just go back to WoW cause im such a carebear and theme park rider?
!!!!!First of all, this thread may cause you "Hardcore" players to go nuts, so treat this as a Warning!!!!
The purpose if this thread is to discuss some things that could potentially cause major issues during EA Launch for Mortal Online 2.
And would be nice to have the communitys thoughts on this aswell as having Henrik and the Team to at least think about these things before going to EA.
Server's during EA.
Obviously, we don't know how many will play MO2 at launch and for how long.
But SV has to prepare for 2 scenarios.
Scenario 1. No one plays the game and the pop is pretty low and it slowly dies out, what to do then?
Solution: That i don't know a solution for.
Scenario 2. A giant population. This one is more tricky though with the approach of the whole 1 mega server thing.
I've heard Henrik and the teams reasoning behind this and how they are going to solve it.
They don't want to stop selling the game obiously, but they want to assure players a good gaming experience, they say that the server can handle pretty much any playerbase and that space is the main problem.
But my main concern with this approach is, imagine if MO2 get's a pop of 100.000 players within a few days and they decide to add more space, how are they going to fill that space with actual content for the players?
No way they will fix enough mobs, dungeons, or pickables ,towns, unless they copy paste existing assets to that landspace which i doubt they do because it would look ridicolous. So the new space for the players would basically be a wasteland. Sure players can build on it but it would still be boring.
Solution: A simple fix for this would acutally be to open more servers that is identical to the first one. So you can spread the player base and give everyone that buys the game the same equal experience and the world dosent feel to crowded or wait 2 months for the worst desync to go away.
A issue people may have with this is that you split up the playerbase.
But so what, people pay to play the game and expect it to work. And if there is enough players all servers would be filled and everyone would enjoy their time in game.
Dungeons.
With the new approach SV is taking to give MO2 a better PVE experience(which is good imo)
they could run into problems here aswell during EA.
With overcrowded dungeons, people trying to experience these dungeons but will eventually only have 100 of players in the same dungeons and will turn into a gank fest and waiting times for the boss to respawn and players camping the bosses and stuff.
Which is sad becuase MO2 has such cool looking dungeons, that im sure a lot of players would want to experience in somewhat controlled manner.
And my suggetions is here, and this might hurt for the "Hardcore" players. And that is acutally to make them instanced.
Mostly to limit the overcrowding in dungeons that probably will happen.
And people will probably call me carebear for this. But i think the gaming experience would be a lot better with instanced dungeons and i don't see that the risk vs reward system being hurt that much at all with this. Since people would still have to transport their loot from dungeon to their bank and etc and travel through the world with it.
Are these good suggetions, or should i just go back to WoW cause im such a carebear and theme park rider?