no the npc towns just become staging grounds for them to attack your stuff. i know this kus i my self have done this. war decking smaller guilds can be deadly.
Your whole reasoning collapses at the moment when your opponent no longer organizes himself into guilds, i.e. plays without a guild, or when second characters are introduced, as many here are demanding.
Then they will no longer be able to destroy their opponent, since Wardecs do not affect him or the second char is in other guilds, maybe even in yours.
To believe that you can completely destroy an opponent is a delusion.
If you want to annihilate an opponent completely, then you need a completely unrestricted game and even then you may find it difficult to eliminate the rest of the population that is not in your guild and alliance.
But at least you can try it...
The pvp is watered down in MO2 due to various reasons. So, that is an issue. Separate issue, but as I have repeated: I am not a live for blood pvper. I understand by being a MO1 vet that they really gimped pvp, but I do think it's SLIGHTLY more accessible to average joe, which is good. Average Joe pvp is the important part, maybe cuz I am average joe, but I hate zergs. A lot of guilds speaking about zergs are groups of like 20 top players and talking about guilds over 100. To most guilds in the game, that force of 20, or even half of it would be an unstoppable zerg. There are some super zerg alliances and that's just because people are afraid. Most people don't even seem to leave the town alone!
In regards to town war decs, as I said, the reason it muddies so badly TO ME is because of the amount of cross deccing that must happen for actual 'defense,' if defense is your goal. For instance, if the guild that holds the keep that is controlling the city I live in is getting city camped, I'd probably help them and many other citizens, assuming they were down with the city, would, too. However, deccing a guild big enough to dec the keep holding guild is probably suicide. If they made town pvp rules that allowed more people to get involved on both sides, even a simple 'attack/defense' option or AT LEAST make people fighting local grey during a town war and maybe put some kind of a time limit (so it has to be used strategically not just overt grief,) a lot of fun could be had with in town fighting. I'd def get down for it. There's nothing wrong with it. It's just mad weird that everyone else has to sit on the sideline or dec, too. If there was a "join the town war" option, I would be down for it tbh.
I forgot who suggested having citizen tags for rep related things, well, stuff like that could carry over into town wars. If your town is at war, you should have the option to fight in it, and choose your side. Could get some great battles, if pvp is what people want. That's the part that bothers me, just watching dudes get scraped out while we all stand around like ahh damn bud, wish I could help! Not to say that it wouldn't be possible for a guild to wipe EVERYONE and some people might stay out of it cuz they don't wanna deal w/ the drama, but I think the option should be there. I think with that, I would accept town war. That would make it sandboxy enough. Doesn't seem like it would be too hard to implement. That would also help a lot of people protect smaller guilds getting bullied or if a guild had no love in the town, nobody would help them.
It still sucks that people can be forced to basically log out and that's it, but I would feel a lot better if it was like that.