Why would some level of micromanaging be bad to balance the pet? The only other thing you're doing as a BM would be either casting spells (could easily hit another hotkey while the spell is charging) or pulling a bow (same thing, just hit a hotkey while pulling the bow) or I guess is some cases fighting with a melee weapon, which would be the most difficult way to play the tamer.
I think most people's complaints with pets is the send and forget aspect of pets.
In wow the pet is very underwhelming damage wise, what made them good was abilities the user had to strategically issue to get a desired result. Therefore, either all pets should be relatively useless damage wise with some abilities (beast mastery skill with a damage nerf) or you keep the high (relative) damage with the additional micro managing.
Tbh I feel if you don't find these changes reasonable you just want to be able to do good damage with little effort during combat (obviously there is effort before combat)
I think most people's complaints with pets is the send and forget aspect of pets.
In wow the pet is very underwhelming damage wise, what made them good was abilities the user had to strategically issue to get a desired result. Therefore, either all pets should be relatively useless damage wise with some abilities (beast mastery skill with a damage nerf) or you keep the high (relative) damage with the additional micro managing.
Tbh I feel if you don't find these changes reasonable you just want to be able to do good damage with little effort during combat (obviously there is effort before combat)