Right now not gaining weight is a careful game of mico-managing food. Don't get me wrong. I LIKE detailed systems. But food in-game required more micromanagement in-game than it does IRL and it does so for every single player. The people who should need careful experimentation and micro-mangement are cooks. Not every single player in the game.
My proposal. Health/Stam/Mana regen. Remove any relation they have to weight. Add a new stat:
"Calorie Density"
Calorie Density has a rating between 0.00 and 2.00. What does it do?
If you eat 1.30 Calorie Density food, each time you do so it brings you closer to 130% weight. 2.00 is 200%, 0.00 draws you toward minimum weight quickly. Etc.
One additional thing, you can add a crafting station known as a cooking table. Using wax paper and adding various food averages the nourishment and calorie density of those foods based on the weight of the different food items added. The final product is known as a "wrapped ration".
At this point cooks can play around balancing calorie density to make stout food, obese food, skinny food, etc. Good cooks can maximize nourishment within the calorie density limitations of the build they are cooking for.
Players... if you want to be stout eat 1.30 food. No more micromanagement required.
My proposal. Health/Stam/Mana regen. Remove any relation they have to weight. Add a new stat:
"Calorie Density"
Calorie Density has a rating between 0.00 and 2.00. What does it do?
If you eat 1.30 Calorie Density food, each time you do so it brings you closer to 130% weight. 2.00 is 200%, 0.00 draws you toward minimum weight quickly. Etc.
One additional thing, you can add a crafting station known as a cooking table. Using wax paper and adding various food averages the nourishment and calorie density of those foods based on the weight of the different food items added. The final product is known as a "wrapped ration".
At this point cooks can play around balancing calorie density to make stout food, obese food, skinny food, etc. Good cooks can maximize nourishment within the calorie density limitations of the build they are cooking for.
Players... if you want to be stout eat 1.30 food. No more micromanagement required.