First thing to develop with fleeing Animals is the speed reduction due to damage in particular body parts. Springbok with an Arrow in the shoulder should stutter to move after first initial meters of sprint due to imminent bleeding and pain. Also we should remove mercy mode from Animals and add random flee or fight decision when on low life and unable to flee animal will decide to fight.
Thanks for your input, in fact I never been on a hunting. But do you want to chase less than 1 Gold coin through woods?Ever done much hunting? You can hit a deer with a rifle round and those suckers can bolt pretty far; Well past a brush or tree line and out of sight. That's where tracking comes into play, to look for signs like blood, tracks, loose hair, and disturbed foliage to find where it ran off to until it dropped. Now imagine how the arrow or a crossbow bolt will work. That's not to say those methods are not effective in hunting, they most certainly are, there's just more too it than that.
Simply "hitting them in the shoulder" doesn't immediately slow and cripple the bastards, they are surprisingly tough. Just saying as someone who actually hunts it's not far off the beaten path of expectations.
I understand your point and how it can be frustrating. It's the difference between suicide boks and lifelike creatures. Prey animals like springboks flee rather than fight, if they fight it will usually be with each other during a rutting season.Thanks for your input, in fact I never been on a hunting. But do you want to chase less than 1 Gold coin through woods?
Thanks for your input, in fact I never been on a hunting. But do you want to chase less than 1 Gold coin through woods?
Shouldn´t be about the coin but the materials. Vendors shouldn´t buy materials.
They did increase the amount of carcass quite a bit. Looks like the materials will sell for 2-3g per animal which might be something a newb would do if they get killed by players in the gy a lot.Its either or. I remember when the fleeing behaviour got patched in MO, it took no time and it was reverted based on feedback. Noone is gonna hunt animals thats not worth the time it takes.
The problem lies with the AI in the game being too poor to successfully manage a hunting game esque animals. MO mobs are far too choppy in their movement and brain capacity. Until AI is up to par I dont see fleeing mobs working as anything other than frustration for players.
If it takes 10 times the time it took to gain the same amount of resources from animals in MO2 compared to MO then imo resource output should also be 10 times higher.
I am all for realistic hunting that takes some time, but it needs to be worth it.