Flawed Rep System

MyrmexThraxvágr

Active member
May 28, 2020
89
111
33
France
discord.gg
Look I started playing this game because of the pvp fun and content. I understand you will lose rep when killing someone, but why make it so hard to get your Rep back? These Reputation parcel runs are interesting pvp content makers but I believe the current system is flawed and needs rework. It is not enough to gain only 1 Rep point by doing a 15 minutes ride. Bring back the old days of going out to kill risars or bandits to sell their heads to regain your Rep until this is sorted, and we finally have purchasable red priest npcs. A lot of hardcore pvpers and pvp content is turned off from the game for exactly this reason...

Make this a hardcore pvp game again and not a silly base building sandbox without sieging and placeable red priests.
Good luck to all Mortals.

Myrmex the Chieftain
- Leader of the Myrvikings
 
Last edited:
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Dracu

Guest
its fine..... you see... henrik has this all figured out. It will all make sense later


but yeah... not like this exact issue has been pointed out a gazzilion times already over a course of months...
 

Tzone

Well-known member
May 16, 2021
2,468
1,446
113
Dont worry we are getting gimped forced wardecs that will only be used by zerg guilds to crush small guilds when they leave towns.

Like risar rep farming was the best all around system for limiting the amount of PvP towards the weaker players. Players had rep, so they chose to spend it wisely instead of just killing everyone they could. Players who got low rep had to travel at least a hour away to farm rep instead of running packages between towns which caused more PvP near towns. Risar camps became PvP hotspots for players so more players went there, away from towns. If they add the need to turn in the heads for rep that would add about link to the gameplay loop chain and add more to the game.


Litterally the best system we had was risar killing for rep. But the carebear players felt like their murdercounts and reploss didnt cause enought grief. They wanted to hurt people they felt done them wrong. They dont care about good gameplay, they just want the game to punish those who hurt their ego. So they cried and cried, and are still crying and will continue to cry untill troggle PvP happens.

They are very toxic and self centered people that just want to hurt people that they had conflict with. So a great and working system like risar rep where PvP players had fun the entire gameplay loop made the carebears feel like they couldn't get back at the PvPers with a push of a button.


TLDR: Just add risar head turn in for rep. Risar rep farming was better all around for the game and all players in limiting killing while having fun loop for the PvPers.
 
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Melhisedek

Active member
Dec 3, 2021
255
39
28
Tindrem
Dont worry we are getting gimped forced wardecs that will only be used by zerg guilds to crush small guilds when they leave towns.

Like risar rep farming was the best all around system for limiting the amount of PvP towards the weaker players. Players had rep, so they chose to spend it wisely instead of just killing everyone they could. Players who got low rep had to travel at least a hour away to farm rep instead of running packages between towns which caused more PvP near towns. Risar camps became PvP hotspots for players so more players went there, away from towns. If they add the need to turn in the heads for rep that would add about link to the gameplay loop chain and add more to the game.


Litterally the best system we had was risar killing for rep. But the carebear players felt like their murdercounts and reploss didnt cause enought grief. They wanted to hurt people they felt done them wrong. They dont care about good gameplay, they just want the game to punish those who hurt their ego. So they cried and cried, and are still crying and will continue to cry untill troggle PvP happens.

They are very toxic and self centered people that just want to hurt people that they had conflict with. So a great and working system like risar rep where PvP players had fun the entire gameplay loop made the carebears feel like they couldn't get back at the PvPers with a push of a button.


TLDR: Just add risar head turn in for rep. Risar rep farming was better all around for the game and all players in limiting killing while having fun loop for the PvPers.
At the moment, you and your kind are whining and crying. If you consider players weak, unwilling to participate in PVP and engaged in crafting or other creativity, then you have problems with your head and with your inferiority complexes.
 

Tzone

Well-known member
May 16, 2021
2,468
1,446
113
At the moment, you and your kind are whining and crying. If you consider players weak, unwilling to participate in PVP and engaged in crafting or other creativity, then you have problems with your head and with your inferiority complexes.
non argument, try again
 

AidanKyros

Member
Jan 18, 2021
47
27
18
it would be nice to have both for ppl who cant or dont want to fight risars, no reason not to have parcels and risar head turn in, i think both need to still give gold as well for the effort.