So everyone can pretty much agree the current flagging system sucks. No one likes it.
The suggestion I had months if not over a year ago is simple.
If you are outside of guarded towns range, the guard aggro range. You go grey, everyone is grey in the wild, thus no murder counts outside of towns. The graveyards will be covered in the town radius for "noob" protection and to give people a safer place to farm.
This means no more murder counts for killing a rival guild in the wild while fighting over spawns or resources, you know as intended. No more murder counts for a killing someone because you happened across them in the wild and decided that you could take them.
The only place you can be reported for a murder is if you are in a "blue" zone like the 1km radius around a town. Which is about the radius of the guards.
The suggestion I had months if not over a year ago is simple.
If you are outside of guarded towns range, the guard aggro range. You go grey, everyone is grey in the wild, thus no murder counts outside of towns. The graveyards will be covered in the town radius for "noob" protection and to give people a safer place to farm.
This means no more murder counts for killing a rival guild in the wild while fighting over spawns or resources, you know as intended. No more murder counts for a killing someone because you happened across them in the wild and decided that you could take them.
The only place you can be reported for a murder is if you are in a "blue" zone like the 1km radius around a town. Which is about the radius of the guards.