FIXES needed AsAP or GG !

Apr 25, 2022
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This is just a snippet of the bugs that i wrote down from the top of my head.
Its endless and many more will be added so how about you guys start fixing and I keep reporting.
If anyone has a list of its own - share it to get the garbage sorted and cleaned out. Once and forever. Ill update this list.
PS: Keep the shittalk from this posting its dirty enough.

WEIGHT SYSTEM - Why not make 1000kg stacks at least? Also any stack of anything weights 100kg which automatically makes you overloaded and unable to defend yourself, thats a lot of fun when almost everything worth looting is stackable.
1.) Coupled with the fact that when you kill anything you have 5 stacks of corpses to butcher through individually. When you kill 10 creatures you have 40 stacks of items to butcher. Once butchered you have another 6 Stacks of items...
2.) Any time you kill/loot anyone you are most of the times criminal and overweight to the point were you cannot carry even a single stack out of there and are a sitting duck for looting 1 stack of bone tissue by mistake and now you cannot delete it for 120 seconds.
3.) One cannot put stolen items into horse bags for 2 minutes. Doing any criminal action which includes looting anything really, will result in you being stuck in place unable to fight, while there are xx stacks of items perhaps to be looted.
4.) Total carry weight of any character is reduced to such a point, were as an alvarin or low enough str you cannot even carry a single set of heavy armor, weapons, horse armor and such from a single corpse away, without getting overloaded again. Horses Armor & Bags are just the tip of the iceberg, dead within seconds.

DESYNC - It is a dessert? Is it a plane? No its lag, Worst its desync disguised as a laggy dessert.
1.) The lag between players combined with the desyncing issue makes it next to impossible to hit spells, arrows and attacks consistently, simply because the enemies are not were they are supposed to be.
2.) Worst concept and design ive ever experienced since tarkov. Desync as a concept to optimize the lag experience of the game "between austrians and australians". ROFLMAO I guess now one cannot revert from this broken system, which screws up EVERYONE - players warping worst than in tarkov.
3.) A terror bird cannot hit a player even tho its much faster then the player can be on the ground. I watched a player walking backwards and the bird didnt hit him ONCE! Like most pets - badly designed for any pvp engagement even pve. Almost useless all the pets.
CHAT - Dont get me started or everyone gets a mute again.
1.) Voice chat only works on 10m Range.
2.) Local & Local Yell chat only works on 5m range.
3.) No race alliance chat.
4.) No general chat.
5.) No trade chat.
6.) No outlet to talk about pvp.
7.) CAPSLOCK, ONLY ENGLISH LANGUAGE, NO INSULT, ONLY HELP ASSISTANCE - IN HELP CHAT THE ONLY CHAT THERE IS - R O F L M A O

GAMEPLAY MECHANICS - I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll
1.) Holding down "R" instead of pressing R once and then you have an animation. You constantly need to press the button like a robot. That is 80% of the gameplay right there. Press&Hold R. Press&Hold R. Press&Hold R. Press&Hold R. Press&Hold R. This game isnt being played with a controller. Which means when taming a lvl 100 creature which has 0.001% chance to tame you keep ending up pressing and holding R until you got a cramp in your index finger.
2.) Horses die within seconds - literally no horse spawns in the area since all spawns are fixed and not dynamic or ability to get a horse quickly - which makes the entire traveling around the world disgusting once your horse dies. Looking for one - equally disgusting with fixed spawns that are being camped by zerg guilds.
3.) When everyone is dead within 1-6 meele attacks, arrow hits or spell hits, depending on the HEAVY ARMOR which he is wearing at the time. You turn this game into a disgusting meeleheavyarmor zergfest. MO2 Mages/Low Armor users are the battling with playing the worst class one could have ever designed for any games including mages. Dead within a handful seconds, dont have any damage output compared to a meele or long bow which 80% use with 120str.
4.) Moving the Redpriest away from any towns (10 minutes away) was the worst decision, making it easier for the zerg that lives at the keeps and worst for smaller groups of players.
5.) Crim Timer bugged in a way were you forever get the 240 seconds crim timer refreshed over and over endlessly until their friends can show up. 1 attack within 240 seconds is enough to refresh it for another 240 seconds. UO back in 97 solved that issue already - internally linked crim timers between the attacking players...
6.) When doing any action like, resting, equiping armor - the entire game becomes unresponsive for the duration of the animation. You are pretty much dead when this happens in a fight.
7.) When armor is destroyed, there is a one second "changing armor" animation/delay, were again the entire game becomes unresponsive. Especially nice in combat for mages, their armor breaks after a couple of hits.
8.) Foliage is not removeable ... this takes about 10-20 fps away even worst in the jungle. I am not talking about foliage which you can use to hide behind. I am talking about trillions of gras which is only producing lag, nothing else.
9.) Phantom player image - your character becomes an imovable mirror image and can be killed near a town - while you are kilometers away. This bug hasnt been present in the beta and is ruining all the fun, when suddenly you die without warning and without any indication of damage or information about it.
10.) Weaponswapping feels unresponsive and sluggish. Takes forever to switch a weapon. Also when mages cast spells and have another weapon equiped. It unequips equips the weapons randomly and fails casting the spells...
11.) Mute list holds 100 players - beyond that you get harassed to death by grown creatures that act like toxic rust kiddies!


ANG showing you how to play and fix the crap since ´97
 
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Apr 25, 2022
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BANK/INVENTORY - Sorting, Sorting, Sorting, Endless Bags, More Sorting, No end in sight, More items to sort still. Endless sorting begins. Infinite Sorting.
1.) When opening a bag in the bank, its impossible to right click the item to get it into your inventory - vice versa.
2.) The inventory is so unresponsive and laggy like you are playing with 400 ping - you notice when equiping heavy items that it takes the server several seconds to load the additional weight.
3.) Looting is terrible, 100kg Stacks of items filling your inventory making you overloaded - butching time forever - then throw away 90% of items cause overloaded.
4.) You loot 1 player and are overloaded unless you can carry 100kg weight. 2 players and you are double overloaded with horse armor.
5.) Criminal Item looting - items do not stack - not even arrows. Cannot split items from a corpse up instead you always take 100kg of items and are unable to move.
6.) Bank system allows you to store bags with items from your inventory or vice versa... Bags upon bags upon capacious bags... filled with items... you cant even properly sort... the "square looting" system compared to UO or Darkfall is utter garbage. Wasting everyones times with dragging items around and being criminal and stacks of stacks of items.... worst than in any harvesting game.
7.) No way to fast restock unless items are literally in the first bank/chest. Armor, Reagents, Weapons, Arrows, Horsefood, Horsearmor, Bags, Food, the list is as endless as the amount of different useless resouces that we have.
8.) Most Resouces are simply a waste of space and time. There is really no point in making garbage leather armor or some keeled crap, when everyone can make pansar scale with silk padding or guard fur guard fur and be happy. Like seriously, 1000 different resources but only 10 are really useable for endgame... how immersive this is - there is no end to it.

TAMER - Press & Hold down R for an unlimited amount of time combine that with the travel time and the fact that most pets are dead within 5-20 arrows. Thats taming for you.
1.) The spawns are pathetic to the point that the game feels completely dead. With only 1 server all monsters and animals are either dead or being farmed. Making most attempts to get any taming done useless. WE NEED MORE ANIMALS AND MONSTERS FFS!
2.) Owning a proper horse as a tamer cost pet points... 30% a decent one, making any combo with any proper animal pointless. Either you have a low level animal or horse.
3.) Running outside to get a proper advanced pet as a tamer with a lvl 1-10 horse (2 hits to kill it for anyone) is suicidle at best, the shittiest game design ever at worst.
4.) Creatures above lvl 80 have a chance of less than 1% decreasing drastically if the level is increasd. Just deleted those upper level pets completely when the alternative is killing them or not being able to tame them AT ALL!
4.) Elder Creatures cannot be carried with a horse, making them virtually useless. Running instead of riding a horse... unbareable.
5.) Elder Creatures and everything except panthers, cougars and terror birds is so slow and has so many pet points you cannot use a horse to ride and fight with your pet. You have to basically walk everywhere you go, with a pet that dies to a mounted archer in a minute and cannot compete.
6.) When your pet kills something, your achievement progress does not increase!
7.) Wild pets are fast and hit while running after you, tamed pets stop at every attack and basically hit by far less and are slower then the wild counterparts.
8.) Most pets are so slow, they become at best utterly useless in a mounted fight, basically useless at worst in a ground fight. Due to the fact that they are too slow, their attacks are bugged and do not hit and they have no armor to speak of.

FIGHTING SYSTEM - Why does it always have to end in a fantasy chivalry type of scenario? Like formations EVER WORKED in any MMORPG which wasnt text based like eve. In mo2 its even worst than in a typical CHIVALRY 40VS40 game - there is just one command MEELE CHARGE !!!
1.) NUMBER>ALL in this game. There isnt a single ANTIZERG mechanics or ability. Earthquake is a joke, which brings us to the lack of magery schools. Probably this would fix a lot, but by the time the servers are dead noone cares any more.
2.) MEELE>ALL with this desyncing lag system you have implemented there no chance to escape them ! Whenever the MEELE starts running on your screen - 10 meters away - a second later they are your my ass - even tho i am playing the fastest race there is. Dealing 40-100 damage with TRASH WEAPONS, with almost no swing speed, while archers have to draw their arrow for mere seconds while moving and mages have to STAND STILL AND CAST SPELLS! Has been like this since people forgot how to play a mage and rather chose the leftclick sasquatch playstyle!
3.) Spears have 4-5 meter range... Even when an alvarin is wearing it - it has the most wth range of all weapons. Combined with the desync on your server - the number of spear users has trippled since everyone is exploiting the long range.
4.) Meele Weapons deal 100+ dmg per swing on the head -, Long Bows deal 100+dmg per hit on the head - of an mage, Magery does as little as 25 to 70 dmg per cast, less with resistance. There is no balance in this game as long as players can 1-2hit each other in such a rate which makes the game just dumb. Getting hit by a meele or archer for 100dmg instantly ends every fight for any mage or any player wearing low or mid class armor... and those meeles and archers can do those attacks without much stam loss in heavy armor all day long. Thats why 80% are playing that kind of style.
 
Apr 25, 2022
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MAGERY - Why can every single class actually farm efficiently - while being a mage means to play an obese old oghmir, which cant defend himself unlike a meele or archer? We are obivously missing necromancy and elementalist spells for this to make any sense !
1.) There are no area of effect abilites, (earthquake ROFL) no necromancy, no elementalist spells. This game was not made to be played only with ECUNEMICAL & SPIRIST spells...
2.) Additional ~0.5s casting delay/ANIMATION - between clicking the spell and actually starting to cast it. Every single spell has an additional 0.5s cast time because of this hand-switching animation. Hasnt been fixed since November.
3.) When casting spells - about 20% of the time the spellcast simple stops before its done casting. This is happening on the ground aswell as on the mount! Hasnt been fixed since November.
4.) Mana regeneration is based on your total mana pool. Forcing every mage to play an old obese oghmir/human/elf. What is it with mages having to be old obese, disgusting gremlin lookalikes in this game? Seriously now fix that asap.
5.) Mental Focus 0-50% less Mana Cost. A mage right now can BARELY defeat a SINGLE PLAYER which could be using pots, bandages, healing spells, oghmir pipes etc. in the fight without going completely oom. Make Mental Focus give 0-100%. This would balance any fight with mages completely out and increase their viability from being a support class to actually a force on the battlefield.
6.) Psyche as resist. You cast flamestrike 45 mana cost to deal 24 damage in the head because it was resisted. Remove psyche completely this is just a troll against mages. 40 is enough to have decent resistance against magery and that completely negates that. 2 mana per 1 damage dealt when a spell like flamestrike costs 45 mana... wtf
MURDERER - Why cant there be "RED MURDERERS" (again) How low have the murderes falling in MO1 that now REDS ARE BLUE? RED MURDERERS would solve a lot of the issues such as:
1.) Being a murderer has no down sides - no penalties whatsoever - except spawning at the red priest. No skill loss, no stat loss, no living out of lawless cities, not being red and not being attacked on sight by players. There are literally only advantages for being a murderer.
2.) Innocent players cannot attack a murderer, without going criminal for 240 seconds (it was 120 seconds)yourself. Right now this change only benefits murderers. (what happened to your murderers in mo1 that we are playing this changed version today - got killed to much as murderers?)
3.) Innocent, Criminal and Murderers can be identified instantly by color - which would solve a lot of confusion when being engaged and change the entire dynamic of fighting against murderers and criminals.
4.) Attacking a murderer should never entail ANY PENALTY for the attacker - except for not being able to murdercount the murderer when you attack him first! Instead you go grey for 240 seconds when you attack a known murderer.
5.) Right now - no matter if a criminal, a local grey or an innocent player attacks a murderer. Afterwards the criminal, local grey and innocent player CAN AND WILL MURDER COUNT! This has recently changed and makes utterly no sense, especially when those attack the murderer first.

HORSE MURDERER - Bunch of crybabies changes - MURDER COUNTS for killing a HORSE because the loser of the fight suicides and reports you on purpose after the fact. Hahahaha - how pathetic and entertaining this is. Screwing up the entire server especially new players, cause "mo-vets are not skilled enough to fight even with a zerg nutcupping alliance".
1.) When you kill an enemy horse and that player is not a murderer and choses to kill himself - which the lemmings to on purpose to inflict additional harm even when they killed you - he will give you a murder count and rep loss now. A MURDER COUNT FOR KILLING A HORSE. And they kill themselfs on purpose after losing a horse, while roaming around with 20 players 5 of which are murderers red are blue healers and gankers.
2.) You should only get a murder count for killing players, there was a title for killing horses - THE HORSE MURDER - now a vital part of the game will give even the most innocent player when he is defending himself another penalty? Imagine you defend yourself, die afterwards but get 5 murder counts because you shot 5 blue horses and the creatures decided to kill themselfs and ressurect just to give you 5 murder counts.
 
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Apr 25, 2022
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CRIMINAL - Why is the criminal system not directly linked between the players fighting each other like in Ultima Online? Why this screw up with first 120 seconds (old UO timers) now 240 seconds crim forever timer which refreshes even when your horse or pets get hit.
1.) Criminal Timer resets completely - when receiving a murder count.
1a.) Criminal Timer resets completely - when receiving any damage yourself. Keeping someone grey for now 240 seconds just by casting a single attack on him in that time - until FOREVER.
1b.) Criminal Timer resets completely - when receiving any damage on your horse. Has been changed recently. Stop it already.
2.) Lictor Guards starting to appear outside of town (50-100m) and fight criminals. Has been changed recently. Roflmao.
3.) Criminal Timer often magically resets back to 4 minutes.
3a.) When that happens: You run back to BUG´TI (mostly happens here for me) and the archer guards kill you right away - because you were a criminal 10 minutes ago (hidden bugged crim timer not going away) while blue - upon trying to enter BUG´TI or other cities often you DIE - cause of the newly implemented archers, afterwards you are criminal and lose everything as a murder ofc. I have reported this issue, since the "new archer guards" were implemented. It only got worst.
4.) Horses stay criminal for minutes, after your criminal timer is gone. Unless you dismount and mount the horse again.
5.) 4 minutes crim timer instead of 2 is an insane change, why are you listening to the blue murderers? Most pathetic change ever - serves only to WASTE OUR FUCKING LIFE TIME!
6.) When someone attacks a criminal the crim timer refreshes to 4 minutes, that person is then white/localgrey whatever to the criminal, but still with every dmg he makes it refreshes the criminal timer. What sort of nonsense is this? Cant you take an example from Ultima Online were they solved this issue 20+ years ago??? AKA Crim timer should be linked with the attack and not refresh the global crim timer. But there is an internal crim timer between the fighting parties. How hard is that really. Stop trying to reinvent the wheel. NOONE CAN!
7.) When you get hit by regular animals your criminal timer resets to 4 minutes...
8.) New archer guards being placed at every crusher but are actually shooting and covering a range much further then the guard zone actually is. Another crybaby change. Now they dont even need a buddy for protection - no action - no fun.

ARMOR - Working fine except for mages which are stuck with 2kg armor for mana reg which absorbs nothing really.
1.) When your armor breaks, there is a 1 seconds "CHANGE ARMOR" animation delay which makes you stop and stuck in place for the duration. The armor is breaking - why are we changing it?
2.) Mage Garments are useless. After 10 hits/shots the armor breaks and it only takes away about 5% Damage from being naked.
3.) 2KG instead of 4KG armor weight for mana regeneration only made the issue worst with mana reg for the mages which arent old fat slow grelims cause the mana reg is based on the total mana pool.
REPUTATION - Why do such systems always end up to be a mindless waste of time?
1.) First it was kill risars for rep, now its a 10 minute parcel run of shame for 1 rep depending on your factions rarely 2. 50 rep = 50 murder counts = 500 minutes = 8+Hours of your time. In order to murder or "engage in criminal activity" 50 times. Basically its 8 hours of playtime for 1 hour of fun at best! I am not suprised at all why people are leaving really, when you take out the fun and replace it with a meaningless, mindless timewaste!
SOUND - Sound should be the most important tool in a game like this, where you can use it in a million different ways. But here is either ultra loud casting sounds or barely hearing anyone in heavy full plate approaching.
1.) Sound in this game is utter USELESS, when you cannot even tab out to check anything on the second screen, because when you do the game KILLS ALL INGAME SOUND! Ingenious in a full loot pvp sound, where you cannot even hear shots or enemies approaching because you are checking the map for example.
2.) The sound is useless when you cannot even hear a full heavy armor thursar approach from behind! How about you make the ingame sounds like moving armor/weapons JUST AS LOUD AS YOUR HIDEOUS DEATH SOUND?!? Seriously 99% of the time i am playing without ANY SOUND - because your sound system is broken to the point were its a hinderance.
3.) When every sound source is turned off, there is a very faint sound which changes in pitch depending if you look infront or behind on a horse. Very annoying and irritating, when you think you have all sound turned off.

GUARDS - Like agent smith the grandmaster zergling says: More, Mooore, MOOoore, MOOOREE, MOOOOAR, MOOOOOOARRRRRRR!
1.) Lictor guards spawning outside of town.
2.) Regular guards turn into archer guards and are stuck inside outside ontop and next to rocks, stay there forever and never return to their position.
3.) Guards stuck inside of rocks, completely untargetable and unkillable. Stuck there for days, some outside of the guard zone. AIMBOTTING everything criminal that approaches outside the guard zone!
4.) You loose standing when those bugged guards are attacking you on SIGHT.
5.) More immovable and oneshotting archer guards appear everywhere. And dupe demselfs todeliver the ultimate group onehit. Respawning now INSTANTLY.
RACE DIFFERENCE - Really now? SPEED IS DETERMINED BY RACE/DEX?
1.) Obese old disgusting gremlin lookalike mages. Slowest race.
2.) Bigheaded sasquatches zerging and leftclicking their way to victory. Third slowest race.
3.) Hybrid Human Heroes which are the second slowest race there is. Good at nothing, but to soak damage.
4.) Small squishy creatures which have the least hp,stam,mana ratio out of all dem races. But at least their are the fastest right? Well not exactly...
5.) Making different races and different specializations is one thing, but utterly breaking the game by making a singular race run/walk FASTER and more EFFICIENTLY than all the rest. Just screams troll to me.
GHOST - OOoOoooOOoOOo oOOOOoOOOoOO
1.) Most hideous and absurdly loud death sound... thats when i realize why i play this game without sound. Useless.
2.) Cannot log out from the game as a ghost as long as you are criminal.
3.) 120 seconds to log out in the wild as a ghost.
4.) Upon ressurection - whenever a real player passes through the ressurected ghost it CANCELS THE RESSURECT!
5.) Spiritist banning reds - thats just dumb nothing nice about this a griefer tactics to get rid of players that are already defeated. How comes up with this? Player is a ghost - yeah lets send him 5 kilometers away - HAR HAR.


GAMEMASTERS & DEV TEAM - Just google em and make up your own mind.
1.) Needs to be replaced by automated bots. Unstucking players and killing piggies is all a gamemaster does and saying "thanks for contacting support" without giving any follow up.
2.) Current Gamemasters are biased.
3.) Being forced to use Discord for updates and communication because there is no proper game chat. Is disgusting especially when the gamemasters and mods are squelching opinions and enforcing imaginary rules, not based on facts but on feelings and their affiliation with big clans.
4.) Gamedevelopers are working on the wrong things, instead of fixing simple things like taming, magery to roundup the final game and make it playable/enjoyable. They are placing useless unfinished structures and still the world is completely dead. 1 monster/animal per km².
EMOTES - One gotta type emotes during a fight. I loled.
1.) Cannot put emotes for quickuse on a hotkey.
2.) Cannot put anything on hotkeys expect for the most simple stuff which feels like almost nothing.

WHAT IS THIS GAME ABOUT??? REALLY??
1.) Giving the lowest skilled player in the universe a really good chance -> to defeat the best player in the universe. Especially when those lowest lemmings team up and zerg on purpose not out of necessity. No anti zerg mechanic, no aoes, the glasscannon class mages standing still. Just make another twincopy server full PVE HAVEN RULES with your seperate character and see how good that will work.
2.) Stamina is the game. So no amount of tactics and strategy or skill will help, when the enemy brings more numbers when you are already out of stamina. Which happens after 10-30 seconds being in a fight. The fact that you run out of hp,stamina & mana within a matter of seconds - depending on your build. Only leads to quick and boring fights.
3.) Its a game concept like rust, but with the shittiest aspects of mmorpgs - politics, snitching and zerging and no way to deal with that, except for doing politics, snitching and zerging.
 

Doom and Gloom

Active member
Mar 12, 2022
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You forgot:

GAME WORLD PATHFINDING/BROKEN GEOMETRY AND RENDERING

1. Constant threat of having pets get stuck on mysterious "nodelines" or walking through the floorboards etc. and unable to follow through at many locations, slight improvements on that this far.
2. Pets cannot swim or even walk through most rivers properly, so touring the world around them just as an exploring tamer, which funnily is the only class that can make magery a bit worthwhile (because of healing the pet) for strictly PvE only, is hindered a lot by pets not being able to follow you swimming and makes crossing rivers a tour-around or risk of bugging.
3. Huge water areas are broken all around the map: you can breath underwater in certain locations, have found at least 2 HUGE areas in the sea which visibly have water but physically are land, this can kill you easily because of the sudden drop. One potentially got fixed last patch.
4. Invisible long walls in the sea and land to the North-West of Tindrem, making passage impossible.
5. Random chance of getting killed when exiting a horse over deep sea, as it sometimes raycasts you to the seafloor.
6. Slippery slopes of rock all around, which easily get you and/or your pets stuck if you make the mistake of dropping into them.
7. Broken waterfalls to the south-west from Meduli which don't connect to the sea. Waterfalls in general only rendered partially.
8. Water showing through the ground, or inside a rock. Distance-based rendering is off, sometimes showing things through rocks.
9. You can enter under the textures in multiple locations through random visible holes, examples are in Toxai in the completely unfinished Sheevra Cave and a random bug cave in east mountains south from Toxai.
10. Pets sometimes will follow you half-clipping through terrain, sometimes they will get stuck when seemingly should follow, impossible to guess when either happens.
11. Anything can randomly drop through the ground and disappear, especially bush pigs near cliffs.
 
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TheOxMan

Active member
Apr 11, 2022
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All of these are either such niche problems that they are irrelevant to 90 percent of the player base or they are not as bad as you make them sound.

SV probably has other priorities than the little strange things you want.

it’s fine to give feedback but I can’t wrap my head around whining like a spoiled brat about something kicking and screaming how a game that you play relentlessly Is completely broken.

can’t be that bad if you play it enough to write a book on it.

be patient bro.

make your posts on your problems with the game but stop crying cause no one with a brain will EVER take what you’re saying seriously.

gotta work with people, not against them. Remember you paid for what they gave you, not what they are going to give you/what you feel entitled to.

don’t be the guy who orders a 4 course meal at a restaurant, eats the whole thing then wants their money back for every last morsel that you spent the last hour and a half stuffing your face with because it “was the worst meal you ever ate”

scene
 

Hodo

Well-known member
Mar 7, 2022
1,067
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This is just a snippet of the bugs that i wrote down from the top of my head.
Its endless and many more will be added so how about you guys start fixing and I keep reporting.
If anyone has a list of its own - share it to get the garbage sorted and cleaned out. Once and forever. Ill update this list.
PS: Keep the shittalk from this posting its dirty enough.

WEIGHT SYSTEM - Why not make 1000kg stacks at least? Also any stack of anything weights 100kg which automatically makes you overloaded and unable to defend yourself, thats a lot of fun when almost everything worth looting is stackable.
1.) Coupled with the fact that when you kill anything you have 5 stacks of corpses to butcher through individually. When you kill 10 creatures you have 40 stacks of items to butcher. Once butchered you have another 6 Stacks of items...
2.) Any time you kill/loot anyone you are most of the times criminal and overweight to the point were you cannot carry even a single stack out of there and are a sitting duck for looting 1 stack of bone tissue by mistake and now you cannot delete it for 120 seconds.
3.) One cannot put stolen items into horse bags for 2 minutes. Doing any criminal action which includes looting anything really, will result in you being stuck in place unable to fight, while there are xx stacks of items perhaps to be looted.
4.) Total carry weight of any character is reduced to such a point, were as an alvarin or low enough str you cannot even carry a single set of heavy armor, weapons, horse armor and such from a single corpse away, without getting overloaded again. Horses Armor & Bags are just the tip of the iceberg, dead within seconds.

DESYNC - It is a dessert? Is it a plane? No its lag, Worst its desync disguised as a laggy dessert.
1.) The lag between players combined with the desyncing issue makes it next to impossible to hit spells, arrows and attacks consistently, simply because the enemies are not were they are supposed to be.
2.) Worst concept and design ive ever experienced since tarkov. Desync as a concept to optimize the lag experience of the game "between austrians and australians". ROFLMAO I guess now one cannot revert from this broken system, which screws up EVERYONE - players warping worst than in tarkov.
3.) A terror bird cannot hit a player even tho its much faster then the player can be on the ground. I watched a player walking backwards and the bird didnt hit him ONCE! Like most pets - badly designed for any pvp engagement even pve. Almost useless all the pets.
CHAT - Dont get me started or everyone gets a mute again.
1.) Voice chat only works on 10m Range.
2.) Local & Local Yell chat only works on 5m range.
3.) No race alliance chat.
4.) No general chat.
5.) No trade chat.
6.) No outlet to talk about pvp.
7.) CAPSLOCK, ONLY ENGLISH LANGUAGE, NO INSULT, ONLY HELP ASSISTANCE - IN HELP CHAT THE ONLY CHAT THERE IS - R O F L M A O

GAMEPLAY MECHANICS - I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll,I´ll
1.) Holding down "R" instead of pressing R once and then you have an animation. You constantly need to press the button like a robot. That is 80% of the gameplay right there. Press&Hold R. Press&Hold R. Press&Hold R. Press&Hold R. Press&Hold R. This game isnt being played with a controller. Which means when taming a lvl 100 creature which has 0.001% chance to tame you keep ending up pressing and holding R until you got a cramp in your index finger.
2.) Horses die within seconds - literally no horse spawns in the area since all spawns are fixed and not dynamic or ability to get a horse quickly - which makes the entire traveling around the world disgusting once your horse dies. Looking for one - equally disgusting with fixed spawns that are being camped by zerg guilds.
3.) When everyone is dead within 1-6 meele attacks, arrow hits or spell hits, depending on the HEAVY ARMOR which he is wearing at the time. You turn this game into a disgusting meeleheavyarmor zergfest. MO2 Mages/Low Armor users are the battling with playing the worst class one could have ever designed for any games including mages. Dead within a handful seconds, dont have any damage output compared to a meele or long bow which 80% use with 120str.
4.) Moving the Redpriest away from any towns (10 minutes away) was the worst decision, making it easier for the zerg that lives at the keeps and worst for smaller groups of players.
5.) Crim Timer bugged in a way were you forever get the 240 seconds crim timer refreshed over and over endlessly until their friends can show up. 1 attack within 240 seconds is enough to refresh it for another 240 seconds. UO back in 97 solved that issue already - internally linked crim timers between the attacking players...
6.) When doing any action like, resting, equiping armor - the entire game becomes unresponsive for the duration of the animation. You are pretty much dead when this happens in a fight.
7.) When armor is destroyed, there is a one second "changing armor" animation/delay, were again the entire game becomes unresponsive. Especially nice in combat for mages, their armor breaks after a couple of hits.
8.) Foliage is not removeable ... this takes about 10-20 fps away even worst in the jungle. I am not talking about foliage which you can use to hide behind. I am talking about trillions of gras which is only producing lag, nothing else.
9.) Phantom player image - your character becomes an imovable mirror image and can be killed near a town - while you are kilometers away. This bug hasnt been present in the beta and is ruining all the fun, when suddenly you die without warning and without any indication of damage or information about it.
10.) Weaponswapping feels unresponsive and sluggish. Takes forever to switch a weapon. Also when mages cast spells and have another weapon equiped. It unequips equips the weapons randomly and fails casting the spells...
11.) Mute list holds 100 players - beyond that you get harassed to death by grown creatures that act like toxic rust kiddies!


ANG showing you how to play and fix the crap since ´97

1- What? 1000kg stacks or 1 ton stacks? Why?

2- Dont use a loot macro and you wont go overweight. Pay attention to what you're picking up. It tells you what it weighs before you pick it up if you hover your mouse over it. If you see 10000 Horned Scales in a loot bag, you know it weighs 100kg, so dont pick it up in a fight. Didnt think it took a PHD to play this game but damn.

I was going to go line by line but I can tell vast majority of what you typed in your several posts is either ignorance or just ineptitude at the game. Have fun playing whatever else you move on to and may peace be onto you.
 
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Apr 25, 2022
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I love the way you team up like little bullies to shittalk about someone/thing you know full well will improve the game.
Its clear by 99% of your posts that you are ANGry about the fact that your lack of skillz are responsible for your lack of fun in life.
Like anyone cares - maybe next time try giving your advice to someone who actually cares to receive it.

BUMP

ANG showing pity but no mercy to idiotic bullies & irl losers while actually not giving two shits about em since ´97
 

TheOxMan

Active member
Apr 11, 2022
115
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28
I love the way you team up like little bullies to shittalk about someone/thing you know full well will improve the game.
Its clear by 99% of your posts that you are ANGry about the fact that your lack of skillz are responsible for your lack of fun in life.
Like anyone cares - maybe next time try giving your advice to someone who actually cares to receive it.

BUMP

ANG showing pity but no mercy to idiotic bullies & irl losers while actually not giving two shits about em since ´97

que?
 

Jatix

Well-known member
Sep 30, 2020
882
767
93
Bewing able to hold more weight is a big one. This game wants to be mounted only so bad. foot is slow as shit, and you cant do anything without mount bags. You should be able to carry minimum 5x as much as you can now. Is it realistic? No. But neither is putting a longbow arrow into a horses forehead and him just riding off on it at lightspeed while charging a mage heal.
 

Edyran

Member
Jan 27, 2022
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8
CRIMINAL - Why is the criminal system not directly linked between the players fighting each other like in Ultima Online? Why this screw up with first 120 seconds (old UO timers) now 240 seconds crim forever timer which refreshes even when your horse or pets get hit.
1.) Criminal Timer resets completely - when receiving a murder count.
1a.) Criminal Timer resets completely - when receiving any damage yourself. Keeping someone grey for now 240 seconds just by casting a single attack on him in that time - until FOREVER.
1b.) Criminal Timer resets completely - when receiving any damage on your horse. Has been changed recently. Stop it already.
2.) Lictor Guards starting to appear outside of town (50-100m) and fight criminals. Has been changed recently. Roflmao.
3.) Criminal Timer often magically resets back to 4 minutes.
3a.) When that happens: You run back to BUG´TI (mostly happens here for me) and the archer guards kill you right away - because you were a criminal 10 minutes ago (hidden bugged crim timer not going away) while blue - upon trying to enter BUG´TI or other cities often you DIE - cause of the newly implemented archers, afterwards you are criminal and lose everything as a murder ofc. I have reported this issue, since the "new archer guards" were implemented. It only got worst.
4.) Horses stay criminal for minutes, after your criminal timer is gone. Unless you dismount and mount the horse again.
5.) 4 minutes crim timer instead of 2 is an insane change, why are you listening to the blue murderers? Most pathetic change ever - serves only to WASTE OUR FUCKING LIFE TIME!
6.) When someone attacks a criminal the crim timer refreshes to 4 minutes, that person is then white/localgrey whatever to the criminal, but still with every dmg he makes it refreshes the criminal timer. What sort of nonsense is this? Cant you take an example from Ultima Online were they solved this issue 20+ years ago??? AKA Crim timer should be linked with the attack and not refresh the global crim timer. But there is an internal crim timer between the fighting parties. How hard is that really. Stop trying to reinvent the wheel. NOONE CAN!
7.) When you get hit by regular animals your criminal timer resets to 4 minutes...
8.) New archer guards being placed at every crusher but are actually shooting and covering a range much further then the guard zone actually is. Another crybaby change. Now they dont even need a buddy for protection - no action - no fun.

ARMOR - Working fine except for mages which are stuck with 2kg armor for mana reg which absorbs nothing really.
1.) When your armor breaks, there is a 1 seconds "CHANGE ARMOR" animation delay which makes you stop and stuck in place for the duration. The armor is breaking - why are we changing it?
2.) Mage Garments are useless. After 10 hits/shots the armor breaks and it only takes away about 5% Damage from being naked.
3.) 2KG instead of 4KG armor weight for mana regeneration only made the issue worst with mana reg for the mages which arent old fat slow grelims cause the mana reg is based on the total mana pool.
REPUTATION - Why do such systems always end up to be a mindless waste of time?
1.) First it was kill risars for rep, now its a 10 minute parcel run of shame for 1 rep depending on your factions rarely 2. 50 rep = 50 murder counts = 500 minutes = 8+Hours of your time. In order to murder or "engage in criminal activity" 50 times. Basically its 8 hours of playtime for 1 hour of fun at best! I am not suprised at all why people are leaving really, when you take out the fun and replace it with a meaningless, mindless timewaste!
SOUND - Sound should be the most important tool in a game like this, where you can use it in a million different ways. But here is either ultra loud casting sounds or barely hearing anyone in heavy full plate approaching.
1.) Sound in this game is utter USELESS, when you cannot even tab out to check anything on the second screen, because when you do the game KILLS ALL INGAME SOUND! Ingenious in a full loot pvp sound, where you cannot even hear shots or enemies approaching because you are checking the map for example.
2.) The sound is useless when you cannot even hear a full heavy armor thursar approach from behind! How about you make the ingame sounds like moving armor/weapons JUST AS LOUD AS YOUR HIDEOUS DEATH SOUND?!? Seriously 99% of the time i am playing without ANY SOUND - because your sound system is broken to the point were its a hinderance.
3.) When every sound source is turned off, there is a very faint sound which changes in pitch depending if you look infront or behind on a horse. Very annoying and irritating, when you think you have all sound turned off.

GUARDS - Like agent smith the grandmaster zergling says: More, Mooore, MOOoore, MOOOREE, MOOOOAR, MOOOOOOARRRRRRR!
1.) Lictor guards spawning outside of town.
2.) Regular guards turn into archer guards and are stuck inside outside ontop and next to rocks, stay there forever and never return to their position.
3.) Guards stuck inside of rocks, completely untargetable and unkillable. Stuck there for days, some outside of the guard zone. AIMBOTTING everything criminal that approaches outside the guard zone!
4.) You loose standing when those bugged guards are attacking you on SIGHT.
5.) More immovable and oneshotting archer guards appear everywhere. And dupe demselfs todeliver the ultimate group onehit. Respawning now INSTANTLY.
RACE DIFFERENCE - Really now? SPEED IS DETERMINED BY RACE/DEX?
1.) Obese old disgusting gremlin lookalike mages. Slowest race.
2.) Bigheaded sasquatches zerging and leftclicking their way to victory. Third slowest race.
3.) Hybrid Human Heroes which are the second slowest race there is. Good at nothing, but to soak damage.
4.) Small squishy creatures which have the least hp,stam,mana ratio out of all dem races. But at least their are the fastest right? Well not exactly...
5.) Making different races and different specializations is one thing, but utterly breaking the game by making a singular race run/walk FASTER and more EFFICIENTLY than all the rest. Just screams troll to me.
GHOST - OOoOoooOOoOOo oOOOOoOOOoOO
1.) Most hideous and absurdly loud death sound... thats when i realize why i play this game without sound. Useless.
2.) Cannot log out from the game as a ghost as long as you are criminal.
3.) 120 seconds to log out in the wild as a ghost.
4.) Upon ressurection - whenever a real player passes through the ressurected ghost it CANCELS THE RESSURECT!
5.) Spiritist banning reds - thats just dumb nothing nice about this a griefer tactics to get rid of players that are already defeated. How comes up with this? Player is a ghost - yeah lets send him 5 kilometers away - HAR HAR.


GAMEMASTERS & DEV TEAM - Just google em and make up your own mind.
1.) Needs to be replaced by automated bots. Unstucking players and killing piggies is all a gamemaster does and saying "thanks for contacting support" without giving any follow up.
2.) Current Gamemasters are biased.
3.) Being forced to use Discord for updates and communication because there is no proper game chat. Is disgusting especially when the gamemasters and mods are squelching opinions and enforcing imaginary rules, not based on facts but on feelings and their affiliation with big clans.
4.) Gamedevelopers are working on the wrong things, instead of fixing simple things like taming, magery to roundup the final game and make it playable/enjoyable. They are placing useless unfinished structures and still the world is completely dead. 1 monster/animal per km².
EMOTES - One gotta type emotes during a fight. I loled.
1.) Cannot put emotes for quickuse on a hotkey.
2.) Cannot put anything on hotkeys expect for the most simple stuff which feels like almost nothing.

WHAT IS THIS GAME ABOUT??? REALLY??
1.) Giving the lowest skilled player in the universe a really good chance -> to defeat the best player in the universe. Especially when those lowest lemmings team up and zerg on purpose not out of necessity. No anti zerg mechanic, no aoes, the glasscannon class mages standing still. Just make another twincopy server full PVE HAVEN RULES with your seperate character and see how good that will work.
2.) Stamina is the game. So no amount of tactics and strategy or skill will help, when the enemy brings more numbers when you are already out of stamina. Which happens after 10-30 seconds being in a fight. The fact that you run out of hp,stamina & mana within a matter of seconds - depending on your build. Only leads to quick and boring fights.
3.) Its a game concept like rust, but with the shittiest aspects of mmorpgs - politics, snitching and zerging and no way to deal with that, except for doing politics, snitching and zerging.

never seen such a wall of text to simply say that you’re garbage and don’t understand a game