The Subject: Invasions & Reckoning
This series of feedback posts are collectively meant to be easily digestible, 5 steps or less processes to fix the respective system of Mortal Online 2 being critiqued.
t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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The Steps
- Scrap Reckoning's invasion mechanics entirely, and replace them with the invasion mechanics from 2011-2012 Mortal Online (1) demonstrated by the Risar Invasion and Tribe Rat invasion respectively.
- Add Reckoning's Tagmaton variants to the former spawning grounds as a temporary placeholder.
- Remove the stun-lock pull from all Tagmaton variants.
- Prevent chain-aggro of all Tagmaton variants unless extremely close together.
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The Index
Alvarin
Clade & Mastery
Combat Abilities
Crafting
Haven
Housing & Territory Control
Invasions & Reckoning
Melee Combat
Potions & Food
Random Spawns & Dynamic Events
Reputation & Murder
Siege Declarations & Siege Windows
Sieges & Manganons
Skills
Tasks
Travel
Trinkets
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