Faster parry atack.

Rudakov

Member
May 31, 2020
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85
18
For my opinion problem of actual combat is very slow parry atack , you can block all day and easily block parry atack and predict where they coming from . In mo 1 it was random which side opponent will hit after parry . Or at least harder to predict , becouse ther was no charge and fast animation . If u dont risk and take danger atacks it become boring. We need to do something.
 

Eldrath

Well-known member
Jun 18, 2020
1,047
991
113
the Jungle. Meditating on things to come.
We definitely need something, but increasing the riposte speed will only focus gameplay even more on parrying.

Even now people with unstable connections fail to show animations in more than 50% of cases. With faster counters this will be even worse.

Doing damage should not rely of parrying all day and riposting at lightning speed.
 

Rudakov

Member
May 31, 2020
88
85
18
We definitely need something, but increasing the riposte speed will only focus gameplay even more on parrying.

Even now people with unstable connections fail to show animations in more than 50% of cases. With faster counters this will be even worse.

Doing damage should not rely of parrying all day and riposting at lightning speed.
It works in MO 1. And it was good at least for me/
 

ThaBadMan

Well-known member
May 28, 2020
1,161
916
113
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Norway
Yeah if anything instead of counter speed increase we should have normal swing speed increase.

Increasing counters in any way will make the game even more parry whory than it is.
 
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