This is a total ripoff from a few Ultima Online shards I used to play on back in early 2000's, but hey, so is this game. Don't get me wrong, I've been dreaming of that for more than 10 years. So I'm glad someone did it.
Currently, leveling the skills is somewhat casual. Gains are quite fast and there's books too, to ease your progress while offline. When player reaches 100 skill, he's a Grand Master of that skill. There are different builds and a lot of options, but what I'm suggesting would bring even more depth to the skill system. True specialization would happen after 100 skill points, by reaching an Ancient level on your selected skill.
The Ancient System
- A usable endgame item or maybe an altar where you'd need to sacrifice something, would allow player to pick a skill for further increase - should be quite expensive or hard to do - so not every newbie could do it. This could be a permanent choice, or if there would be a way to undo it - it should be even harder.
- You could do this 3 times, on a different skill each time. First skill cap increase would be 15, second 10 and third 5
- Skill gains for these skills should be extremely slow - like 10-20 hours of grinding for each full point.
- The difference between 100 and 115 skill, should not be massive when calculating damage or quality of crafted item, but it should be notable. If it was too much, especially normal crafters would get nerfed too hard - everyone would only want the Ancient level items.
Why you ask ? To get a slight edge on your competitors, for the bragging rights or just to make absolutely clear to everyone that you have no life.
Currently, leveling the skills is somewhat casual. Gains are quite fast and there's books too, to ease your progress while offline. When player reaches 100 skill, he's a Grand Master of that skill. There are different builds and a lot of options, but what I'm suggesting would bring even more depth to the skill system. True specialization would happen after 100 skill points, by reaching an Ancient level on your selected skill.
The Ancient System
- A usable endgame item or maybe an altar where you'd need to sacrifice something, would allow player to pick a skill for further increase - should be quite expensive or hard to do - so not every newbie could do it. This could be a permanent choice, or if there would be a way to undo it - it should be even harder.
- You could do this 3 times, on a different skill each time. First skill cap increase would be 15, second 10 and third 5
- Skill gains for these skills should be extremely slow - like 10-20 hours of grinding for each full point.
- The difference between 100 and 115 skill, should not be massive when calculating damage or quality of crafted item, but it should be notable. If it was too much, especially normal crafters would get nerfed too hard - everyone would only want the Ancient level items.
Why you ask ? To get a slight edge on your competitors, for the bragging rights or just to make absolutely clear to everyone that you have no life.