Currently there are a few vague quests in the world, a very basic delivery quest for standing (parcels), and a bare-bones questing system in the form of collecting and selling trophies/gems to vendors for gold or specific items. I would like to propose an expansion or more involved addition to these systems.
Add specific standing vendors that will accept trophies in exchange for your choice of standing or coin.
Honestly the above is all that really needs to be added, i feel it does many great things for the game especially when buy orders become active as you can purchase the trophies at a higher price from players to turn in for the standing. Those that are wealthy can pay others for rep turn ins, and those that want to make more gold than the standard turn-in can try to sell to said players.
This next idea is a bit more complicated and would need quite a bit of testing but could be a very good tool to promote group gameplay without implicitly creating a party system. You also have the potential for selling the standing gain to other players by naming them as part of the turn in.
For certain powerful creatures or as a general choice when turning in the trophies the player can choose to name "associates" that assisted in the killing of said creature, allowing the standing or coin to be split evenly among those named. Those players must be within a certain range of the npc to get their reward.
So, at the end of this what do we gain?
Areas that normally have large amounts of wolves and other annoying creatures will be farmed more often by players.
The economy has another great tool to keep itself from being stagnant, as well as there being a slight "Gold Sink" in the removal of trophies for no coin return.
Creates more hotspots that can be fought over for which promotes even more pvp. This will be made much more palatable once lawless areas are added to the game. No one will know if you didn't actually kill all those bush pigs yourself.
Well, that's about as much as I had to say. I hope these ideas find you well and that I properly explained them so there is no confusion. Please feel free to explain your concerns, likes, and dislikes about such changes to the game.
Add specific standing vendors that will accept trophies in exchange for your choice of standing or coin.
Honestly the above is all that really needs to be added, i feel it does many great things for the game especially when buy orders become active as you can purchase the trophies at a higher price from players to turn in for the standing. Those that are wealthy can pay others for rep turn ins, and those that want to make more gold than the standard turn-in can try to sell to said players.
This next idea is a bit more complicated and would need quite a bit of testing but could be a very good tool to promote group gameplay without implicitly creating a party system. You also have the potential for selling the standing gain to other players by naming them as part of the turn in.
For certain powerful creatures or as a general choice when turning in the trophies the player can choose to name "associates" that assisted in the killing of said creature, allowing the standing or coin to be split evenly among those named. Those players must be within a certain range of the npc to get their reward.
So, at the end of this what do we gain?
Areas that normally have large amounts of wolves and other annoying creatures will be farmed more often by players.
The economy has another great tool to keep itself from being stagnant, as well as there being a slight "Gold Sink" in the removal of trophies for no coin return.
Creates more hotspots that can be fought over for which promotes even more pvp. This will be made much more palatable once lawless areas are added to the game. No one will know if you didn't actually kill all those bush pigs yourself.
Well, that's about as much as I had to say. I hope these ideas find you well and that I properly explained them so there is no confusion. Please feel free to explain your concerns, likes, and dislikes about such changes to the game.
Last edited: