Every Single Spell In Ecumenical School Is Useless.

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Every spell you cast from Ecumenical, can be disrupted by the two following procedures,1) run to the idiot casting and hit him in the mouth. So he learns! 2) take out a bow and shoot him.

And their required range/cast time assures you will be always be hit in the mouth. Unless they allow you.

Only exception to this is when you are alone and you heal, which can be done better with a bandage.

So whatever you did as a mage, you did only because it was allowed to you, now go fetch materials so the real players don't need to use many bandages errant boy..
 
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Xunila

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No change between MO1 and MO2 about the disruption, why do you cry? Mages are useful for group fight and could stay in background as supporter.

And, second, healing spells are much better than bandages because the spells can be used several times after another without break and therefore heal much more than a bandage.
 

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No change between MO1 and MO2 about the disruption, why do you cry? Mages are useful for group fight and could stay in background as supporter.

And, second, healing spells are much better than bandages because the spells can be used several times after another without break and therefore heal much more than a bandage.

Could stay in the back and be shoot an arrow anyway.

Heal spells? Arrow in the mouth, so you shut up!

These guys never guessed how useless they are.. the only reason why they don't disrupt you as much is because the little you do is less than 1 real player can do.

How about trying to rebate my assertions? Oh it is not possible. I SEE...
 

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No change between MO1 and MO2 about the disruption, why do you cry? Mages are useful for group fight and could stay in background as supporter.

And, second, healing spells are much better than bandages because the spells can be used several times after another without break and therefore heal much more than a bandage.

How about trying to rebate my assertions?
No change between MO1 and MO2 about the disruption, why do you cry? Mages are useful for group fight and could stay in background as supporter.

And, second, healing spells are much better than bandages because the spells can be used several times after another without break and therefore heal much more than a bandage.

Ha ha did not even argue my points gave them for good, rest my case for now
 

ThaBadMan

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I see someone dont understand mages and mage play at all from MO or MO2...

Mages due to their auto aim and guarrantee damage are the most dangerous role to play, not alone but in a group. Alone they are as useless as any non mounted character especially in MO2. In MO you could actually run around alone on foot although you where useless once a mount spotted you sadly.

Essentially if you have 5 mages you are guarranteed a kill every few seconds if its kills you want. Its the play style all unskilled players used in MO, cant beat your enemy through skill, simply all go mage and youll steamroll any real group. You have advantages over all other playstyles with 1.

With the skillbased and aimbased ways of MO, magic in this iteration dont really belong, its out of place and out of date. If we had aim based magic, I bet we would see very few mages around with only 1 character available.
 
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Jackdstripper

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In MO1 there was a skill called concentration which helped you not get interrupted by damage. Still, good mages can simply stay behind their warriors or los archers.
I played a mage a lot and never had much problem with archers as long as I didn’t stand in one spot casting like a moron.

you can also bait out an arrow by casting and cancelling by moving, then casting again as the archer is drawing the bow again.
Now you can even have a shield on your back so technically you can turn your back when you stand still to cast.

Seriously archers are not that big a problem. Poleswords, corrupt, magic reflection and mounteds are much more annoying.
 

Not

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Mar 2, 2021
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I see someone dont understand mages and mage play at all from MO or MO2...

Mages due to their auto aim and guarrantee damage are the most dangerous role to play, not alone but in a group. Alone they are as useless as any non mounted character especially in MO2. In MO you could actually run around alone on foot although you where useless once a mount spotted you sadly.

Essentially if you have 5 mages you are guarranteed a kill every few seconds if its kills you want. Its the play style all unskilled players used in MO, cant beat your enemy through skill, simply all go mage and youll steamroll any real group. You have advantages over all other playstyles with 1.

With the skillbased and aimbased ways of MO, magic in this iteration dont really belong, its out of place and out of date. If we had aim based magic, I bet we would see very few mages around with only 1 character available.

I see you pursue my comments all over the forum to stupidly argue about an auto aim which does not matter as I and many other explained, no mages gives a shit about autoaim we actually want no autoaim, long casting time/short range/only standing/no armor/wait time after cast/stupid low damage nature of all spells makes them useless, in fact nomatter what a mage do he will get an arrow in the face or a sword across his body if playing against good players.

And we don't give a shit about your finicky autoaim, we prefer area spells casted to a target place from much afar...

And most importantly we want spells which are magic not damage or heal stupid crap.

We want camouflage, teleport up to a hill, summon wall, shapechange, glide, jump jigher, levitate objects, levitate/fly, walk over watter, swim faster, no drawn spell, scrying, mage eye(scouting with a sumoned camouflage eye) WE WANT MAGIC.

YOU JUST WANT NAKED IDIOT ERRANTS BOY VALES
 

Not

Member
Mar 2, 2021
35
6
8
I see someone dont understand mages and mage play at all from MO or MO2...

Mages due to their auto aim and guarrantee damage are the most dangerous role to play, not alone but in a group. Alone they are as useless as any non mounted character especially in MO2. In MO you could actually run around alone on foot although you where useless once a mount spotted you sadly.

Essentially if you have 5 mages you are guarranteed a kill every few seconds if its kills you want. Its the play style all unskilled players used in MO, cant beat your enemy through skill, simply all go mage and youll steamroll any real group. You have advantages over all other playstyles with 1.

With the skillbased and aimbased ways of MO, magic in this iteration dont really belong, its out of place and out of date. If we had aim based magic, I bet we would see very few mages around with only 1 character available.

Oh and I answer here about bandages comparison with heal spells, you forgot the arrow in the face and the spell failure, you don't understand what is power and what is theorycraft crap.
 

Kaemik

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Cheap kill. Perfect circumstance. He still melted a dude with 194 health and full plate with 3 casts (Yes I know armor makes no difference to mages, that's the point). If you can't find ways to to make that kind of power useful in actual combat, you aren't trying.

Yes, charge timers require you to get much more creative. No, it doesn't mean mages are useless if you use them right.
 
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