I still haven't gotten the time to play w/ new wobz, but I doubt it's a big deal. I wanna talk about archery alil tho since we are making it 'more skill based(?)'
The inability to get ground hits when people are moving spastically is pretty annoying, and I think it runs contrary to the idea of archery actually being about something other than griefing horses haha. On ground, especially. The damage is a thing, too. I would like to see possible body weak spots at a low rate. It would be nice to see arrows have MORE chance to interrupt mages than other things. Kinda ass backwards, but archery is generally a counter to mage. Games w/ interrupts (like GW1) had nice attacks to shut down mages and even lock out their attacks if hit during cast time. I'm not asking for that, just that arrow = more chance to interrupt mage.
MAIN SUGGESTION, however, is to round out the hitbox. I don't know what the 'right size' is, but I really think it has to be something to make it so that just moving around like a dumb ass isn't an effective way to dodge arrows. Making arrows really fast takes away from a core mechanic in the game IMO, and even that I dunno if it would fix the problem. I feel like people might even have a bigger hit box vs melee than they do vs arrows. What I would do is round out the hit box (imagine everyone in a bubble of a certain size based on height/wt class) and just make it so the arrow 'appears' on the part of the body that is most consistent with where it hit, if it was a near miss, but still in the hit box.
But yea lag and everything else... you used to be able to get kills as MA, sorta at least, at least hit people haha. I'm all for making archery harder and have more possible pt investment, but I want foot archery especially to be viable! I LUV ARCHERY.
It feels like the next natural step after working on 'balancing archery,' would be to make archery more effective. I'd like to see archery MORE EFFECTIVE against players, players in armor, etc, and LESS effective against mobs, pets, and mounts. - shrug -
The inability to get ground hits when people are moving spastically is pretty annoying, and I think it runs contrary to the idea of archery actually being about something other than griefing horses haha. On ground, especially. The damage is a thing, too. I would like to see possible body weak spots at a low rate. It would be nice to see arrows have MORE chance to interrupt mages than other things. Kinda ass backwards, but archery is generally a counter to mage. Games w/ interrupts (like GW1) had nice attacks to shut down mages and even lock out their attacks if hit during cast time. I'm not asking for that, just that arrow = more chance to interrupt mage.
MAIN SUGGESTION, however, is to round out the hitbox. I don't know what the 'right size' is, but I really think it has to be something to make it so that just moving around like a dumb ass isn't an effective way to dodge arrows. Making arrows really fast takes away from a core mechanic in the game IMO, and even that I dunno if it would fix the problem. I feel like people might even have a bigger hit box vs melee than they do vs arrows. What I would do is round out the hit box (imagine everyone in a bubble of a certain size based on height/wt class) and just make it so the arrow 'appears' on the part of the body that is most consistent with where it hit, if it was a near miss, but still in the hit box.
But yea lag and everything else... you used to be able to get kills as MA, sorta at least, at least hit people haha. I'm all for making archery harder and have more possible pt investment, but I want foot archery especially to be viable! I LUV ARCHERY.
It feels like the next natural step after working on 'balancing archery,' would be to make archery more effective. I'd like to see archery MORE EFFECTIVE against players, players in armor, etc, and LESS effective against mobs, pets, and mounts. - shrug -