It looks like currently the only Way to play a Mage is getting a Weapon and Heavy Armor, or a Bow and a Horse or be a Tamer.
Everyone and every NPC/Animal ist getting very fast in close combat - as a Mage there is nothing you can do.
Unarmed would be an Option, at least you re able to cast - but unarmed Blocking doesen`t work, still getting Damage.
Using a Weapon means no Spellcasting, means it need Time to draw and as a Mage with no Strenght it does no Damage.
At least you are able to block your enemy (who can hit you with his Axe for 100+ Damage every second) while praying someone comes to help.
Interrupting: even with 100 concentration you get interrupted 30% , that means 60% with 2 Bandits hitting you. No Point in trying to cast a Spell if anything is close
Elementalism: You re a easy Prey anyway forced to fight on Foot. You are easy flagged grey with someone running in your Spell, You harm your Allies and Yourself with your Spells (combine this with every NPC running very fast very close...)
Casting 2-3 seconds to push someone away who needs half a second to close the Distance again?
Spending 4 seconds to Cast a Wall which lasts for 2 seconds?
On Top of that you need Mana - currently after ~5 Spells it is Time for Dagger and Praying anyway
So please take a closer Look at unarmed Blocking, Casting Times, Interrupting and the Mechaniks why a lot of Spells are mostly useless. Also at Game Balance with Armor, Mana Regen, Spell Damage, Mana Pool and Melee Weapon / Bow Damage and Range
At Least most of the Spell Animations look nice
sorry for my bad English
Everyone and every NPC/Animal ist getting very fast in close combat - as a Mage there is nothing you can do.
Unarmed would be an Option, at least you re able to cast - but unarmed Blocking doesen`t work, still getting Damage.
Using a Weapon means no Spellcasting, means it need Time to draw and as a Mage with no Strenght it does no Damage.
At least you are able to block your enemy (who can hit you with his Axe for 100+ Damage every second) while praying someone comes to help.
Interrupting: even with 100 concentration you get interrupted 30% , that means 60% with 2 Bandits hitting you. No Point in trying to cast a Spell if anything is close
Elementalism: You re a easy Prey anyway forced to fight on Foot. You are easy flagged grey with someone running in your Spell, You harm your Allies and Yourself with your Spells (combine this with every NPC running very fast very close...)
Casting 2-3 seconds to push someone away who needs half a second to close the Distance again?
Spending 4 seconds to Cast a Wall which lasts for 2 seconds?
On Top of that you need Mana - currently after ~5 Spells it is Time for Dagger and Praying anyway
So please take a closer Look at unarmed Blocking, Casting Times, Interrupting and the Mechaniks why a lot of Spells are mostly useless. Also at Game Balance with Armor, Mana Regen, Spell Damage, Mana Pool and Melee Weapon / Bow Damage and Range
At Least most of the Spell Animations look nice
sorry for my bad English