Beside that economy is already imbalanced in some ways, why do materials sell for more gold than endproducts?
If i craft something and consider the material prices, i need to sell it for much higher prices than people are willing to pay.
It would be more profitable to sell the materials than the endproducts i can craft with that.
i think this is bad and makes crafting professions less worthy.
You better invest in gathering and selling raw materials?
What is your opinion about that?
Is it because there's no need in craftsmen, because almost everyone has an alt or two plus friends and is fully self sustainable regarding crafting?
This means the market is stabilizing to it's supply and demand. Pre-processed materials are valued higher due to it's learning - skill up potential, there will be more demand aslong as theres people wanting to train stuff, which we could say it will allways be the case aslong as theres people playing.
Being just a handful of crafting classes that could use/require processed materials with the current production model means processed materials will continue to drop value till more specialized crafting classes arrive or the current ones are reworked. Another problematic crafting related is the number of things you can do with these extracted materials, they currently have so little uses its expected players produce and stockpile it enough to decrease its value.
You are right tho, multi-account is a pay to win model that hinders the current economic system, making the production of players willing to access multi-accounts proportional to the amount of characters they have processing-gathering.
The advantages of accessing different areas simoultaneously (or not) are clear. And now that theres appliances to process stone theres gonna be a town decompression in the more grind-focused areas of the map making end-extracted materials to drop value even more.
Then, the duped elephant in the room. Theres so much duped shit right now, people made stacks of gold and materials already, the shady ones that didn't dupe payed for speed hacks and farmed all dungeons for selling shit for real money. It's mind blowing that if selling gold is ilegal they are not tracking-banning certain gold selling websites.
Not adressing these problematics is exacly what happened in MO1 and the result was that many people had inmense amounts of materials while newbies were collecting leather, making metals the average competitive material for pvp resulting in a clear disadvantage for the people learning the game.
Can't control what people stash and produces and how that decreases the value of items but SV could hire a person or a team to re-design the economic system and re-balance crafting. It would be ideal to have that with more crafting classes that should make PVE a little more fun and challenging instead of pure tedium.
Some people think the game needs more gold sink features to drain some of the stashed shit, i don't think thats the right approach, i think SV really needs to work on fixing the current crafting classes and adding more. Sadly i don't see that in the horizon, cooking is in really bad shape, alchemy is really bad without quality of life features, theres no combining, all the mats that should be used in those clases end up being placeholders.
Crafting classes should be organic and require eachother to create interaction. Most crafting classes except extraction-craft are completly isolated from eachother. For example fishing, one would think fishes could have different uses for different crafting classes yet its not the case. imagine cooking certain fish meat with other materials could create a fine meal that would have increased nutritional values but no, raw fish meat is better than anything you could cook, it could be one exception to the system (why not) but it actually defeats the purpose of cooking.
Why things like this happen, because SV chooses to introduce half baked content that is completly isolated from other systems, they think those crafting classes are fantastic and need nothing else. Think again, pve and crafting are poop.