Economy. Can we expect any change?
Another debate that I recently saw in Discord was in relation to the economic system.
Some believe that the current system, with NPCs generating gold coins exclusively and unlimitedly, is valid.
Others, on the other hand, believed that perhaps it is a somewhat outdated concept and perhaps it would be interesting to see how the economy evolves by itself, through a system of exchange and perhaps with the time of crafting coins by the guilds.
I think that given the nature and structure of the MO, it will be difficult to replace the NPCs as currency brokers. Among other things because they produce them in an unlimited way, which makes the economy really revolve around them.
I have never been clear if a change would be feasible in relation to this. After all, the mechanics of the game are what limit what can and cannot be done.
On the other hand, if there were no NPCs, the cities would really have little value, since little could be done in them, beyond keeping things in banks.
If NPCs did not exist with their infinite flow of coins, it would really be difficult to know how the economy would evolve in the game.
I suppose that the barter and exchange of merchandise would be the dominant system, and only very powerful guilds, with vast lands and very strong numbers, could perhaps implement the use of coins in their territory.
Still, the idea of players creating their own currency sounds interesting, but it depends on many factors.
Gold and silver, in Myrland, as minerals, had other functions.
What do you think about it?
Another debate that I recently saw in Discord was in relation to the economic system.
Some believe that the current system, with NPCs generating gold coins exclusively and unlimitedly, is valid.
Others, on the other hand, believed that perhaps it is a somewhat outdated concept and perhaps it would be interesting to see how the economy evolves by itself, through a system of exchange and perhaps with the time of crafting coins by the guilds.
I think that given the nature and structure of the MO, it will be difficult to replace the NPCs as currency brokers. Among other things because they produce them in an unlimited way, which makes the economy really revolve around them.
I have never been clear if a change would be feasible in relation to this. After all, the mechanics of the game are what limit what can and cannot be done.
On the other hand, if there were no NPCs, the cities would really have little value, since little could be done in them, beyond keeping things in banks.
If NPCs did not exist with their infinite flow of coins, it would really be difficult to know how the economy would evolve in the game.
I suppose that the barter and exchange of merchandise would be the dominant system, and only very powerful guilds, with vast lands and very strong numbers, could perhaps implement the use of coins in their territory.
Still, the idea of players creating their own currency sounds interesting, but it depends on many factors.
Gold and silver, in Myrland, as minerals, had other functions.
What do you think about it?