The developers either need to make the statement that multiboxing (on one computer, to be specific) is _not_ something that is the intention of the game, or that they are working on solutions to fix this problem.
The entirety of the skill limiting, 1 character per account system, was pretty obviously a pitch at players to have multiple subscriptions per player. Essentially, the game is excruciatingly boring to play as a gatherer with one account (which, if you've played for any amount of time, is clear). You are also very limited as a full time crafter with one account. For those wanting to pursue these paths, or to have multiple contiguous combat paths, you could just buy another account and pay the subscription, multiboxing gathering and crafter (with very little use multiboxing on a combat character). I could describe this gameplay style in more detail (again, would just like official clarification that the idea behind the game 1 character per 1 player), but I will continue on to the issue at hand.
As of now, the game is only available on Steam. Since only one steam account is able to be logged in at one time, players worked around this by using a virtualization software to launch multiple steam accounts. After EAC patch, this no longer worked. I have seen multiple streams with Henrik in which players ask will this be resolved (inability to launch multiple clients because of EAC). His answer, every time, is that the game will launch on 2 confirmed platforms (Steam, Epic Games), and 1 unconfirmed (Nvidia Geforce Now).
The first two have a conflicting interest that is possibly not understood by the devs. Only 1 EAC game can be launched on a computer at one time. Launching on multiple launchers will not help with this issue.
The uncomfirmed Geforce now launch may fix it (It's not something I've personally seen confirmed, although it is technically a streaming service), but required an additional monthly subscription.
Some weird Virtual machine setup may work, but realistically, this is in the same category as recommending someone buy a second machine to play the game.
With all of that preface out of the way, here's a bullet list of what I personally think needs to be determined:
1. Was 1 character per account originally a design choice to generate subscriptions?
2. Is multiboxing characters something that is not intended?
The entirety of the skill limiting, 1 character per account system, was pretty obviously a pitch at players to have multiple subscriptions per player. Essentially, the game is excruciatingly boring to play as a gatherer with one account (which, if you've played for any amount of time, is clear). You are also very limited as a full time crafter with one account. For those wanting to pursue these paths, or to have multiple contiguous combat paths, you could just buy another account and pay the subscription, multiboxing gathering and crafter (with very little use multiboxing on a combat character). I could describe this gameplay style in more detail (again, would just like official clarification that the idea behind the game 1 character per 1 player), but I will continue on to the issue at hand.
As of now, the game is only available on Steam. Since only one steam account is able to be logged in at one time, players worked around this by using a virtualization software to launch multiple steam accounts. After EAC patch, this no longer worked. I have seen multiple streams with Henrik in which players ask will this be resolved (inability to launch multiple clients because of EAC). His answer, every time, is that the game will launch on 2 confirmed platforms (Steam, Epic Games), and 1 unconfirmed (Nvidia Geforce Now).
The first two have a conflicting interest that is possibly not understood by the devs. Only 1 EAC game can be launched on a computer at one time. Launching on multiple launchers will not help with this issue.
The uncomfirmed Geforce now launch may fix it (It's not something I've personally seen confirmed, although it is technically a streaming service), but required an additional monthly subscription.
Some weird Virtual machine setup may work, but realistically, this is in the same category as recommending someone buy a second machine to play the game.
With all of that preface out of the way, here's a bullet list of what I personally think needs to be determined:
1. Was 1 character per account originally a design choice to generate subscriptions?
2. Is multiboxing characters something that is not intended?