I was wondering if there was any chance we could have nodes be more dynamic in MO2? Nodes where the maximum amount of ore available in them changes based on how often they are mined.
I had suggested something similar in the past and don't remember the exact details.
Basically nodes start off with very small maximums but the maximums grow over time if they are not mined. Then maximums would come down as ore is eventually mined out of a node that has grown.
This way nodes in towns and near TC areas would automatically have a small maximum since it is mined often. While out of the way nodes that are not mined often could grow to have a much larger maximum.
Something like this could lead to players having to occasionally explore the world to find nodes worth mining vs mining the same mines over and over.
This could also lead to more conflict over mining areas because a 'good' node would turn 'bad' the more it is mined. So players will not want other miners 'spoiling' nodes.
I had suggested something similar in the past and don't remember the exact details.
Basically nodes start off with very small maximums but the maximums grow over time if they are not mined. Then maximums would come down as ore is eventually mined out of a node that has grown.
This way nodes in towns and near TC areas would automatically have a small maximum since it is mined often. While out of the way nodes that are not mined often could grow to have a much larger maximum.
Something like this could lead to players having to occasionally explore the world to find nodes worth mining vs mining the same mines over and over.
This could also lead to more conflict over mining areas because a 'good' node would turn 'bad' the more it is mined. So players will not want other miners 'spoiling' nodes.