One of the things that's most striking about MO2 is the overall visual quality and polish of the game given the size of the studio. It looks and plays like a AAA game from a studio many times the size of Star Vault. However, it's my opinion that the in-game UI looks decidedly less polished. I'm not talking about the current missing tooltip text or descriptions, I mean that the UI should lend itself to being visually pleasing, matching the game aesthetic and enhancing the gameplay or emphasizing things like feeling of progression.
One example is the skills screen. Right now it's simply a list of text with with numbers and + symbols to expand and show tiered abilities. Think of Skyrim's skill screen, which showed skills as constellations, and significant abilities along the skill path emphasized as stars. Or other games which at least show icons for each individual skill and visual progressions as you move forward. Going from 10 brawling to 90 might be a very long path, but the current UI just ticks up a number rather than visually emphasizing progress.
It doesn't have to be that flashy (the clade skill screen for example is fine showing a visual progression). A simple, clean UI with simple icons would be a big improvement but the general aesthetic currently of somewhat grainy text font on a black background evokes a much lower quality game than the rest of the game (in my opinion anyway, but I am a stickler for UI design).
What do you all think?
One example is the skills screen. Right now it's simply a list of text with with numbers and + symbols to expand and show tiered abilities. Think of Skyrim's skill screen, which showed skills as constellations, and significant abilities along the skill path emphasized as stars. Or other games which at least show icons for each individual skill and visual progressions as you move forward. Going from 10 brawling to 90 might be a very long path, but the current UI just ticks up a number rather than visually emphasizing progress.
It doesn't have to be that flashy (the clade skill screen for example is fine showing a visual progression). A simple, clean UI with simple icons would be a big improvement but the general aesthetic currently of somewhat grainy text font on a black background evokes a much lower quality game than the rest of the game (in my opinion anyway, but I am a stickler for UI design).
What do you all think?